(b) Create a class car with make, model, year, OwnerName, RegisNo, Insurers as private fields. Create the following void methods getcarInfo, storeCarData and processcarInfo as publicmembers of the class. Create another derived class Commercial with car as it base class. The commercial class shouldhave RegFees, Station, Route as it's private member fields and CommeCar as it public method. At program execution stage the following methods are called in the main function getcarInfo, storeCarData of the base class and CommeCar i. Write a c++ program to solve the problem above.
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Step by step
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- Create a class car with make, model, year, OwnerName, RegisNo, Insurers as private fields. Create the following void methods getcarInfo, storeCarData and processcarInfo as public members of the class. Create another derived class Commercial with car as it base class. The commercial class should have RegFees, Station,Route as it’s private member fields and CommeCar as it public method. At program execution stage the following methods are called in the main function getcarInfo, storeCarData of the base class and CommeCar. Using code snippets write a C++ program to solve the problem above. NB: All functions do not need function definitions but provide the function prototypesDesign and implement a class called Bug, which represents a bug moving along a horizontal wire. The bug can only move for one unit of distance at a time, in the direction it is facing. The bug can also turn to reverse direction. For your design, create a UML Class diagram similar to that on the attachment. Note that you need to include the constructor in the methods section if you code a constructor. Bug will require a toString method to return the current position and which direction the bug is facing to the driver so it can be output. Hint: Remember that a horizontal line has a zero position in the middle with positive to the right and negative to the left. Consider that a bug will land on the wire at some point before starting along the wire. Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with simple commands like Output (to see the position and direction), Move, Turn, Exit ... single letters work just fine. All output…2. Consider the BlackJackCard and PlayingCard classes. a)Do these two classes have an is-a or has-a relationship? b)Which class is the more general class? c)Which class is the more specialized class? d)Would the four methods from the general class be appropriate in the specialized class? Explain your answer. e)Give one example of a method that might appear in the specialized class but not the more general class.
- Design and implement a class called Bug, which represents a bug moving along a horizontal wire. The bug can only move for one unit of distance at a time, in the direction it is facing. The bug can also turn to reverse direction. For your design, create a UML Class diagram . Note that you need to include the constructor in the methods section if you code a constructor. Bug will require a toString method to return the current position and which direction the bug is facing to the driver so it can be output Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with simple commands like Output (to see the position and direction), Move, Turn, Exit ... single letters work just fine. All output should be via the driver not methods within Bug. You should use this driver to create screenshot exhibits for a number of scenarios (e.g., output original position, move a few times, output, move a few more times, output, turn, output, move, output, etc.).…Implement the following class Employee. This class is composed by 4 attributes and 3 methods. 1) Create a class Employee containing: _init_( ) method to initialize the different attributes . Get EmployeeName method Get EmployeeSSN method . Get EmployeeDepartment method 2) Define the method main to create 4 employees and apply the different methods Employee # Name: # Social Security Number: # Department # Salary + + Get Employee Name() Get Employee Social Security Number() + Get Employee Department() 3Question: You are asked to create Employee class with at least 3 operational methods, then extend it to create at least two subclasses, in addition to a driver class. Make sure to use abstraction and overriding. Examples of the subclasses: Teacher and Admin Full time and Part time Manager and Assistant Examples of methods: Calculate bonus Calculate deduction Employee of the month Calculate GOSI amount Calculate retention rate Check the leave balance Feel free to add any method out of this list Please note the following: Briefly explain the idea of your system. Design a UML class Diagram to solve the problem. Implement your solution using java programming language. Integrate objects in a driver class. Make sure to present your system effectively and in a well-organized manner.
- Overview: The Observer Design Pattern is a way to design a subsystem that allows many objects to respond automatically to changes of a particular object that's being "observed". Task: Let's say that we have a bank system and this is a main branch (observed class) and there are three branch of bank (concrete class) where is notification supposed to receive by each of those branch notifySubscribers() method. Objectives: • Create a Class UML Diagrams using the Design Patterns showing the Observer Design Pattern. In java code, Create classes and all attributes and methods for the classes.Select the class relationship that best describes the following scenario: • Class A accepts an instance of Class B as a parameter in one of its methods. • Class A then uses one of the Class B's methods. Association (Reflexive) Association (Bidirectional) Association (Directed A to B) Association (Directed B to A) Composition (A as the whole and B as the part) Composition (B as the whole and A as the part) Aggregation (A as the whole and B as the part) Aggregation (B as the whole and A as the part) Inheritance None of the givenCreate an Employee Class that will have ● Two instance variable: name and workingPeriod ● A class method named employeeByJoiningYear(): o To create an Employee object by joining year for calculating the working period o It will have two Parameter name and year ● A static method experienceCheck() to check if an Employee is experienced or not o It will take working period and gender as parameter o If an employee’s working period is less than 3, he or she is not experienced [You are not allowed to change the code below] # Write your code here employee1 = Employee('Dororo', 3) employee2 = Employee.employeeByJoiningYear('Harry', 2016) print(employee1.workingPeriod) print(employee2.workingPeriod) print(employee1.name) print(employee2.name) print(Employee.experienceCheck(2, "male")) print(Employee.experienceCheck(3, "female")) Output 3 5 Dororo Harry He is not experienced She is experienced
- Select the class relationship that best describes the following scenario: • Class A accepts an instance of Class B as a parameter in one of its methods. • Class A then uses one of the Class B's methods. • Class B also accepts an instance of Class A as a parameter in one of its methods. • Class B then uses one of the Class A's methods. Association (Reflexive) Association (Bidirectional) Association (Directed A to B) Association (Directed B to A) Composition (A as the whole and B as the part) Composition (B as the whole and A as the part) Aggregation (A as the whole and B as the part) Aggregation (B as the whole and A as the part) Inheritance None of the givenDesign and implement a class called Bug, which represents a bug moving along a horizontal wire. The bug can only move for one unit of distance at a time, in the direction it is facing. The bug can also turn to reverse direction. For your design, create a UML Class diagram similar to Figure 5.5 on page 180 of the textbook. Note that you need to include the constructor in the methods section if you code a constructor. Bug will require a toString method to return the current position and which direction the bug is facing to the driver so it can be output. Hint: Remember that a horizontal line has a zero position in the middle with positive to the right and negative to the left. Consider that a bug will land on the wire at some point before starting along the wire. Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with simple commands like Output (to see the position and direction), Move, Turn, Exit ... single letters work just fine.…Design and implement a class called Bug, which represents a bug moving along a horizontal wire. The bug can only move for one unit of distance at a time, in the direction it is facing. The bug can also turn to reverse direction. For your design, create a UML Class diagram similar to Figure 5.5 on page 180 of the textbook. Note that you need to include the constructor in the methods section if you code a constructor. Bug will require a toString method to return the current position and which direction the bug is facing to the driver so it can be output. Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with simple commands like Output (to see the position and direction), Move, Turn, Exit ... single letters work just fine. All output should be via the driver not methods within Bug. You should use this driver to create screenshot exhibits for a number of scenarios (e.g., output original position, move a few times, output, move a few more…