Can you please solve the problem ?(Java problem using abstract class) 1.Create a class named Shape and it contains a variable named color (string, private) and two methods named getArea() and getPerimeter() with double return type. These two method will be implemented by those class which is the child class of Shape. Create another class named Rectangle which is a child class of Shape and it contains two variable named width (double, private) and height (double, private) and implement getArea() and getPerimeter() methods. Create another class named Circle which is another child class of Shape and it contains a variable named radius (double, private) and implement getArea() and getPerimeter() methods. Circle class also contains a constructor with the following signature Circle(radius:double, color:string). Finally write a test class which will test all the functionality like color, area, perimeter etc. (all getter & setter). 2.Create a class named Animal & it contains a property NAME (string, private) and an abstract method with signature void eat() . Create a class named Swimmer and it extend Animal and contains an abstract method with signature void swim(name:string) . Create a class named Shark and it extend Swimmer and implements parent’s methods. Finally write a test class which will test all the functionality.
Can you please solve the problem ?(Java problem using abstract class)
1.Create a class named Shape and it contains a variable named color (string, private) and two methods named getArea() and getPerimeter() with double return type. These two method will be implemented by those class which is the child class of Shape. Create another class named Rectangle which is a child class of Shape and it contains two variable named width (double, private) and height (double, private) and implement getArea() and getPerimeter() methods. Create another class named Circle which is
another child class of Shape and it contains a variable named radius (double, private) and implement getArea() and getPerimeter() methods. Circle class also contains a constructor with the following signature Circle(radius:double, color:string). Finally write a test class which will test all the functionality like color, area, perimeter etc. (all getter & setter).
2.Create a class named Animal & it contains a property NAME (string, private) and an
abstract method with signature void eat() . Create a class named Swimmer and it extend
Animal and contains an abstract method with signature void swim(name:string) . Create a
class named Shark and it extend Swimmer and implements parent’s methods. Finally
write a test class which will test all the functionality.
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