Computer Science - Human Computer Interaction - Visual Studio C#   The project is to design an interactive product for on-line cloths shop. There are many websites/applications available for ordering cloths but it can be awkward and frustrating to identify the cloths and shop that you want, most suitable, and cost effective. Online store design involves planning, selecting, organizing and arranging (layout) the typography, photographs, graphics, illustrations, colors, and videos of cloths or any other shopping items. It is important to arrange the material on a website page, according to shopping and graphical guidelines and goals. Main shopping goals may include the ordering of shopping items by newest first or categories, while graphical considerations include beautiful and clear photos, and balanced incorporation of video or text.   PART (1) Develop a storyboard prototype for the task of browsing the online cloths shop website/application. You should in your storyboard convey proper setting, sequence, and satisfaction. Also, you should consider in your story the situation that currently bothers online cloths shop website users and how your design solves it. PART (2) Develop a card-based prototypes using hand sketching to specify the GUI of the main tasks of online cloths shop website. You should design the first main page and additional five pages that can be accessed through links from the main page to support at least three operations supported by the online cloths shop website/application that two of the operations are: ordering cloths, and returning cloths. Also, make sure while designing the application to employ at least three of Jakob Nielsen’s Design Heuristics (one per category), one important usability goals, one important user experience goal, Form-Fill in guidelines, Visual Design Guidelines, communication with a customer, expressive and persuasive interface. PART (3) Suggest two different conceptual models for this system. You should consider each of the aspects of a conceptual model: interface metaphor, interaction type, and interface type. Of these conceptual models, decide which one seems most appropriate and articulate the reasons why. PART (4) Evaluate the designs according to the: a. one Jakob Nielsen’s Design Heuristics. b. one usability goal that are most suitable for the application. c. one user-experience goals that are most suitable for the application. d. communication with a customer, e. expressive interface. f. persuasive interface. g. Form Fill-In h. Visual Components

Enhanced Discovering Computers 2017 (Shelly Cashman Series) (MindTap Course List)
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ISBN:9781305657458
Author:Misty E. Vermaat, Susan L. Sebok, Steven M. Freund, Mark Frydenberg, Jennifer T. Campbell
Publisher:Misty E. Vermaat, Susan L. Sebok, Steven M. Freund, Mark Frydenberg, Jennifer T. Campbell
Chapter4: Programs And Apps: Productivity, Graphics, Security, And Other Tools
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Problem 15SG
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Computer Science - Human Computer Interaction - Visual Studio C#

 

The project is to design an interactive product for on-line cloths shop. There are many websites/applications available for ordering cloths but it can be awkward and frustrating to identify the cloths and shop that you want, most suitable, and cost effective. Online store design involves planning, selecting, organizing and arranging (layout) the typography, photographs, graphics, illustrations, colors, and videos of cloths or any other shopping items.

It is important to arrange the material on a website page, according to shopping and graphical guidelines and goals. Main shopping goals may include the ordering of shopping items by newest first or categories, while graphical considerations include beautiful and clear photos, and balanced incorporation of video or text.

 

PART (1)
Develop a storyboard prototype for the task of browsing the online cloths shop website/application. You should in your storyboard convey proper setting, sequence, and satisfaction. Also, you should consider in your story the situation that currently bothers online cloths shop website users and how your design solves it.

PART (2)
Develop a card-based prototypes using hand sketching to specify the GUI of the main tasks of online cloths shop website. You should design the first main page and additional five pages that can be accessed through links from the main page to support at least three operations supported by the online cloths shop website/application that two of the operations are: ordering cloths, and returning cloths. Also, make sure while designing the application to employ at least three of Jakob Nielsen’s Design Heuristics (one per category), one important usability goals, one important user experience goal, Form-Fill in guidelines, Visual Design Guidelines, communication with a customer, expressive and persuasive interface.

PART (3)
Suggest two different conceptual models for this system. You should consider each of the aspects of a conceptual model: interface metaphor, interaction type, and interface type. Of these conceptual models, decide which one seems most appropriate and articulate the reasons why.

PART (4)
Evaluate the designs according to the:
a. one Jakob Nielsen’s Design Heuristics.
b. one usability goal that are most suitable for the application.
c. one user-experience goals that are most suitable for the application.
d. communication with a customer,
e. expressive interface.
f. persuasive interface.
g. Form Fill-In
h. Visual Components

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