Create a program using classes that does the following in the zyLabs developer below. For this lab, you will be working with two different class files. To switch files, look for where it says "Current File" at the top of the developer window. Click the current file name, then select the file you need. (1) Create two files to submit: Item ToPurchase.java - Class definition ShoppingCartPrinter.java - Contains main() method Build the ItemToPurchase class with the following specifications: Private fields • String itemName - Initialized in default constructor to "none" oint itemPrice - Initialized in default constructor to 0 • Public member methods (mutators & accessors) o setName() & getName() (2 pts) o setPrice () & getPrice() (2 pts) o setQuantity() & getQuantity() (2 pts) Ex: • int itemQuantity - Initialized in default constructor to 0 Default constructor (2) In main(), prompt the user for two items and create two objects of the ItemToPurchase class. Before prompting for the second item, call scnr.nextLine(); to allow the user to input a new string. (2 pts) Item 1 Enter the item name: Chocolate Chips Enter the item price: 3 Enter the item quantity: 1 Item 2 Enter the item name: Bottled Water Enter the item price: 1 Enter the item quantity: 10 Ex: (3) Add the costs of the two items together and output the total cost. (2 pts) TOTAL COST Chocolate Chips 1 @ $3 = $3 Bottled Water 10 @ $1 = $10 Total: $13

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
icon
Related questions
Question

first picture is instructions, second pic is of the started code that needs to be filled in. code needed in jav

Create a program using classes that does the following in the zyLabs developer below. For this lab, you will be working with two different
class files. To switch files, look for where it says "Current File" at the top of the developer window. Click the current file name, then select the
file you need.
(1) Create two files to submit:
• Item ToPurchase.java - Class definition
Shopping CartPrinter.java - Contains main() method
Build the Item ToPurchase class with the following specifications:
Private fields
• String itemName - Initialized in default constructor to "none"
• Default constructor
• Public member methods (mutators & accessors)
o setName() & getName() (2 pts)
o setPrice() & getPrice() (2 pts)
O setQuantity() & getQuantity() (2 pts)
Ex:
oint itemPrice - Initialized in default constructor to 0
oint itemQuantity - Initialized in default constructor to 0
(2) In main(), prompt the user for two items and create two objects of the Item ToPurchase class. Before prompting for the second item, call
scnr.nextLine(); to allow the user to input a new string. (2 pts)
Item 1
Enter the item name: Chocolate Chips
Enter the item price: 3
Enter the item quantity: 1
Item 2
Enter the item name: Bottled Water
Enter the item price: 1
Enter the item quantity: 10
Ex:
(3) Add the costs of the two items together and output the total cost. (2 pts)
TOTAL COST
Chocolate Chips 1 @ $3 = $3
Bottled Water 10 @ $1 = $10
Total: $13
Transcribed Image Text:Create a program using classes that does the following in the zyLabs developer below. For this lab, you will be working with two different class files. To switch files, look for where it says "Current File" at the top of the developer window. Click the current file name, then select the file you need. (1) Create two files to submit: • Item ToPurchase.java - Class definition Shopping CartPrinter.java - Contains main() method Build the Item ToPurchase class with the following specifications: Private fields • String itemName - Initialized in default constructor to "none" • Default constructor • Public member methods (mutators & accessors) o setName() & getName() (2 pts) o setPrice() & getPrice() (2 pts) O setQuantity() & getQuantity() (2 pts) Ex: oint itemPrice - Initialized in default constructor to 0 oint itemQuantity - Initialized in default constructor to 0 (2) In main(), prompt the user for two items and create two objects of the Item ToPurchase class. Before prompting for the second item, call scnr.nextLine(); to allow the user to input a new string. (2 pts) Item 1 Enter the item name: Chocolate Chips Enter the item price: 3 Enter the item quantity: 1 Item 2 Enter the item name: Bottled Water Enter the item price: 1 Enter the item quantity: 10 Ex: (3) Add the costs of the two items together and output the total cost. (2 pts) TOTAL COST Chocolate Chips 1 @ $3 = $3 Bottled Water 10 @ $1 = $10 Total: $13
1 public class ItemToPurchase {
//Private fields - itemName, itemPrice, and itemQuanity
/*Default Constructor
itemName - Initialized to "none"
itemPrice - Initialized to
itemQuantity - Initialized ito e
NINGENEN9682822M
10
11
12
13
14
15
16
17
18
19
20
//public member methods (mutators & accessors)
//setName() & getName()
//setPrice() & getPrice()
//setQuantity() & getQuantity()
//print item to purchase
public void printItemPurchase() {
System.out.println(itemQuantity + + itemName + '$" + itemPrice +
" = $" + (itemPrice itemQuantity));
21 }
22 }
23
Transcribed Image Text:1 public class ItemToPurchase { //Private fields - itemName, itemPrice, and itemQuanity /*Default Constructor itemName - Initialized to "none" itemPrice - Initialized to itemQuantity - Initialized ito e NINGENEN9682822M 10 11 12 13 14 15 16 17 18 19 20 //public member methods (mutators & accessors) //setName() & getName() //setPrice() & getPrice() //setQuantity() & getQuantity() //print item to purchase public void printItemPurchase() { System.out.println(itemQuantity + + itemName + '$" + itemPrice + " = $" + (itemPrice itemQuantity)); 21 } 22 } 23
Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 3 steps with 2 images

Blurred answer
Recommended textbooks for you
Computer Networking: A Top-Down Approach (7th Edi…
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
Computer Organization and Design MIPS Edition, Fi…
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
Network+ Guide to Networks (MindTap Course List)
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
Concepts of Database Management
Concepts of Database Management
Computer Engineering
ISBN:
9781337093422
Author:
Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:
Cengage Learning
Prelude to Programming
Prelude to Programming
Computer Engineering
ISBN:
9780133750423
Author:
VENIT, Stewart
Publisher:
Pearson Education
Sc Business Data Communications and Networking, T…
Sc Business Data Communications and Networking, T…
Computer Engineering
ISBN:
9781119368830
Author:
FITZGERALD
Publisher:
WILEY