Define a class called Quiz that manages a set of up to 25 Question objects. Define the add method of the Quiz class to add a question to a quiz. Define the give Quiz method of the Quiz class to present each question in turn to the user, accept an answer for each one, and keep track of the results. Define a class called Quiz Time with a main method that populates a quiz, presents it, and prints the final results. Note: Use Java
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Define a class called Quiz that manages a set of up to 25 Question objects. Define the add method of the Quiz class to add a question to a quiz. Define the give Quiz method of the Quiz class to present each question in turn to the user, accept an answer for each one, and keep track of the results. Define a class called Quiz Time with a main method that populates a quiz, presents it, and prints the final results.
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- Using JAVA Part A) Design a class Message that models an e-mail message. A message has a recipient, a sender, and a message text. Support the following methods: 1) A constructor that takes the sender and recipient. 2) A method append that appends a line of text to the message body A method toString that makes the message into one long string like: “From: Harry Morgan%nTo: Rudolf Reindee%n . . . “ Write a program that uses this class to make a message and print it. Part B) Design a class Mailbox that stores e-mail messages, using the Message class in part a) Implement the following methods in the Message class. public void addMessage(Message m) // Adds Message M to the Mailbox public Message getMessage(int i) // returns the ith message from the Mailbox public void removeMessage(int i) // removes the ith message from the Mailbox public int mailBoxSize () // returns the number of messages in the Mailbox Write a program to demonstrate the functionality of the Mailbox. Add messages to…Classes and Objects) Hand-write a complete Java class that can be used to create a Car object as described below. a. A Vehicle has-a: i. Registration number ii. Owner name iii. Price iv. Year manufactured b. Add all instance variables C. The class must have getters and setters for all instance variables d. The class must have two constructors, a no-args and a constructor that receives input parameters for each instance variable.Please help with the following: C# .NET change the main class so that the user is the one that as to put the name in other words. Write a driver class that prompts for the person’s data input, instantiates an object of class HealtProfile and displays the patient’s information from that object by calling the DisplayHealthRecord, method. MAIN CLASS---------------------- static void Main(string[] args) { // Instance created holding 6 parameters which are field with value HealthProfile heartRate = new HealthProfile("James","Kill",1978, 79.5 ,175.5, 2021 ); heartRate.DisplayPatientRecord();// call the patient record method } CLASS HeartProfile------------------- public class HealthProfile { // attibutes which holds the following value private String _FirstName; private String _LastName; private int _BirthYear; private double _Height; private double _Weigth; private int _CurrentYear; public HealthProfile(string firstName, string lastName, int birthYear, double height, double wt, int…
- Object Oriented Programming: 213COMP, 214COMP (Feb-2022) Assignment- I [10 marks] Academic honesty: O Only pdf file accepted & student ID, will be your upload file. O Student who submit copied work will obtain a mark of zero. O Late work or attach file by email message not allowed. Q1: Write the signature for a method that has one parameter of type String, and does not return a value. Q2: Write the signature for a method that has two parameters, both of type Student, and returns an int value. Q3: Write the constructor's headers of the followings? new Student (202101156, “Ahmed"); new Address(51, "jazan university","CS&IT" ); new Grade(true, 505235600, 4.5); Q4: a) Write a class Student that define the following information: name, stid , age. b) Explain a mutators (setters) and accessors(getters) methods for each attributes(fields). c) Add three constructors: • with empty constructor. one parameter constructor (name of student) two parameters constructor (name and stid) d) Create two…Use Python Programming Language Write code that defines a class named Animal: Add an attribute for the animal name. Add an eat() method for Animal that prints ``Munch munch.'' A make_noise() method for Animal that prints ``Grrr says [animal name].'' Add a constructor for the Animal class that prints ``An animal has been born.'' A class named Cat: Make Animal the parent. A make_noise() method for Cat that prints ``Meow says [animal name].'' A constructor for Cat that prints ``A cat has been born.'' Modify the constructor so it calls the parent constructor as well. A class named Dog: Make Animal the parent. A make_noise() method for Dog that prints ``Bark says [animal name].'' A constructor for Dog that prints ``A dog has been born.'' Modify the constructor so it calls the parent constructor as well. Create a test program that will: Code that creates a cat, two dogs, and an animal. Sets the name for each animal. Code that calls eat() and make_noise() for each animal. (Don't…Please include doctring, and write only in python: First, write a class named Movie that has four data members: title, genre, director, and year. It should have: an init method that takes as arguments the title, genre, director, and year (in that order) and assigns them to the data members. The year is an integer and the others are strings. get methods for each of the data members (get_title, get_genre, get_director, and get_year). Next write a class named StreamingService that has two data members: name and catalog. the catalog is a dictionary of Movies, with the titles as the keys and the Movie objects as the corresponding values (you can assume there aren't any Movies with the same title). The StreamingService class should have: an init method that takes the name as an argument, and assigns it to the name data member. The catalog data member should be initialized to an empty dictionary. get methods for each of the data members (get_name and get_catalog). a method named add_movie…
- Python:Please read the following. The Game class The Game class brings together an instance of the GameBoard class, a list of Player objects who are playing the game, and an integer variable “n” indicating how many tokens must be aligned to win (as in the name “Connect N”). The game class has a constructor and two additional methods. The most complicated of these, play, is provided for you and should not be modified. However, you must implement the constructor and the add_player method. __init__(self,n,height,width) The Game constructor needs to initialize three instance variables. The first, self.n, simply holds the integer value “n” provided as a parameter. The second, self.board, should be a new instance of the GameBoard class (described below), built using the provided height and width as dimensions. The third, self.players, should be an initially empty list. add_player(self,name,symbol) The add_player method is provided a name string and a symbol string. These two values should be…Python Class and Objects 1. Create a class named "Account" and “Bank” 2. The class “Account” should have a parameter of id - integer type name - string type balance - float type # (Optional) You may add more parameters for your convenience 3. Create a method for “Account” class: checkBalance(self) - this will show the Account's remaining balance or money withdraw(self, amount) - this will withdraw an amount from the Account deposit(self, amount) - this will deposit an amount from the Account # (Optional) You may add more methods like sendMoney() etc.Java Programming problem Create a checking account class with three attributes: account number, owner’s name, and balance. Create constructor, getters and setters. If one is to set the initial balance of an account as a negative value in a setter or a constructor, remind the user about the error and set it as 0. Create a CheckingAccountDemo class, and create a main method in which Ask for the name, account number, and initial balance for one account from the keyboard input. With these input values as arguments in a call to the constructor, create a CheckingAccount object. Print the summary of this account that includes information on the name, account number, and balance by calling the getters.
- Language: JAVA Keep Guessing Write a program that plays a number-guessing game to guess a secret number randomly generated within the range 1 and 10. The user will get as many numbers of tries as he/she needs to guess the number. Tell the users if their guess is right or wrong and if their guess is wrong let them try to guess the number again. You must generate the secret number using the Java Random class. When the user guesses a number he/she will have to take an input of his guessed number from the keyboard. The user will have to take as many inputs as needed to guess the correct secret-number. That means the code will keep looping as long as the guess is different from the secret number. Use a while loop to prompt the user to guess again if the guess is wrong. Create a class named NumberGuessingGame which will contain the main method, write all your code in the main method. Sample input and output: Suppose the random number generated is 6. I have chosen a number between 1…Java - Access Specifiers Create a class named Circle that has attributes radius, area, and circumference and make the attributes private. Make a public method that sets the radius and a method that prints all attributes. Ask the user input for radius. Note: Use the PI from the math functions Inputs A line containing an integer 10 Sample Output Radius: 20 Area: 1256.64 Circumference: 125.66Please help with the following: C# .NET change the main class so that the user is the one that as to put the name a driver class that prompts for the person’s data input, instantiates an object of class HealtProfile and displays the patient’s information from that object by calling the DisplayHealthRecord, method. MAIN CLASS---------------------- static void Main(string[] args) { // instance of patient record with each of the 4 parameters taking in a value HeartRates heartRate = new HeartRates("James", "Kill", 1988, 2021); heartRate.DisplayPatientRecord(); // call the method to display The Patient Record } CLASS HeartRATES------------------- class HeartRates { //class attributes private private string _First_Name; private string _Last_Name; private int _Birth_Year; private int _Current_Year; // Constructor which receives private parameters to initialize variables public HeartRates(string First_Name, string Last_Name, int Birth_Year, int Current_Year) { _First_Name = First_Name;…