For this program you need to create 3 classes: Ironman This class will be the base class The name of the Avenger. - property: name This is their number in the registry - property: badgenumber This is their height in meters - property: height Print the name of the Avenger, registry number, and their height - method print(): Constructor with no parameters should initialize name to Ironman, badgenumber to 6, and their height to 0.41 Thor Inherits from Ironman Constructor with no parameters should initialize name to Thor, badgenumber to 3, and his height to 2.1 Hulk Inherits from Thor Constructor with no parameters should initialize name to Hulk, badgenumber to 12, and his height to 4.7 For your program's Main: Create an Ironman, Thor, and Hulk Use the print function for each avenger. Output should be this: Ironman 6 0.41 Thor 3 2.1 Hulk 12 4.7
For this program you need to create 3 classes: Ironman This class will be the base class The name of the Avenger. - property: name This is their number in the registry - property: badgenumber This is their height in meters - property: height Print the name of the Avenger, registry number, and their height - method print(): Constructor with no parameters should initialize name to Ironman, badgenumber to 6, and their height to 0.41 Thor Inherits from Ironman Constructor with no parameters should initialize name to Thor, badgenumber to 3, and his height to 2.1 Hulk Inherits from Thor Constructor with no parameters should initialize name to Hulk, badgenumber to 12, and his height to 4.7 For your program's Main: Create an Ironman, Thor, and Hulk Use the print function for each avenger. Output should be this: Ironman 6 0.41 Thor 3 2.1 Hulk 12 4.7
Chapter10: Introduction To Inheritance
Section: Chapter Questions
Problem 9PE
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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For this
Ironman
- This class will be the base class
- The name of the Avenger. - property: name
- This is their number in the registry - property: badgenumber
- This is their height in meters - property: height
- Print the name of the Avenger, registry number, and their height - method print():
- Constructor with no parameters should initialize name to Ironman, badgenumber to 6, and their height to 0.41
Thor
- Inherits from Ironman
- Constructor with no parameters should initialize name to Thor, badgenumber to 3, and his height to 2.1
Hulk
- Inherits from Thor
- Constructor with no parameters should initialize name to Hulk, badgenumber to 12, and his height to 4.7
For your program's Main:
- Create an Ironman, Thor, and Hulk
- Use the print function for each avenger.
Output should be this:
Ironman 6 0.41
Thor 3 2.1
Hulk 12 4.7
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