Given sphereRadius, compute the volume of a sphere and assign sphereVolume with the result. Use (4.0/3.0) to perform floating-point division, instead of (4/3) which performs integer division. Volume of sphere = (4.0/3.0) π ³ (Hint: r³ can be computed using *) (Notes) 427080.2564214.qx3zqy7 1 import java.util.Scanner; 2 4 3 public class SphereVolume Calculator { public static void main(String[] args) { Scanner scnr new Scanner(System.in); double sphereVolume; double sphereRadius; 5 6 7 8 9 10 11 12 13 14 15} } sphereRadius scnr.nextDouble(); /* Your solution goes here */ System.out.printf("%.2f\n", sphereVolume);

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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in java

Given sphereRadius, compute the volume of a sphere and assign
sphereVolume with the result. Use (4.0/3.0) to perform floating-point
division, instead of (4/3) which performs integer division.
Volume of sphere = (4.0/3.0) ³ (Hint: r³ can be computed using *)
(Notes)
427080.2564214.qx3zqy7
1 import java.util.Scanner;
2
3 public class SphereVolumeCalculator {
mintoa
4 public static void main(String[] args) {
Scanner scnr = new Scanner(System.in);
double sphereVolume;
double sphereRadius;
5
6
7
8
9
10
11
12
13
14
15 }
}
sphereRadius = scnr.nextDouble();
/* Your solution goes here */
System.out.printf("%.2f\n", sphereVolume);
1 test
passed
All tests
passed
Transcribed Image Text:Given sphereRadius, compute the volume of a sphere and assign sphereVolume with the result. Use (4.0/3.0) to perform floating-point division, instead of (4/3) which performs integer division. Volume of sphere = (4.0/3.0) ³ (Hint: r³ can be computed using *) (Notes) 427080.2564214.qx3zqy7 1 import java.util.Scanner; 2 3 public class SphereVolumeCalculator { mintoa 4 public static void main(String[] args) { Scanner scnr = new Scanner(System.in); double sphereVolume; double sphereRadius; 5 6 7 8 9 10 11 12 13 14 15 } } sphereRadius = scnr.nextDouble(); /* Your solution goes here */ System.out.printf("%.2f\n", sphereVolume); 1 test passed All tests passed
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