Given the following custom class myClass, which of the following statements are TRUE? Select all that apply. class myClass: def init_(self, code, name): self.code self.name = name self.roster - [0 - code def enrol(self, 1st: list[str]) -> None: Add each element of to the roster once. for item in 1st: if item not in self.roster: self.roster. append (1st)
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- Write a back–end class called TUTTable and save it in a file called TUTTable.cpp. This class must have the following structure:Private MembersData Type Name DescriptionTUTCell cTableData[ ][ ] This member will store the cells of the table. It must contain 30 rows and each row should be able to store 100 cells.int cNumberOfRows This member will store the number of rows that contain data.int cNumberOfColumns This member will store the number of columns that contain data.Public MethodsReturn Type Method Signature DescriptionTUTTable() A constructor that must initialise the cNumberOfColumns and cNumberOfRows to zero.TUTTable(const TUTTable &refTable) A copy constructor that must copy the data from the received class to its data members.At the beginning of this method insert the following debug instruction:if (Debug::ACTIVE) {Debug::log("TUTTable","TUTTable","BEGIN of method");} At the end of this method insert the following debug instruction:if (Debug::ACTIVE)…DiceSet Write a class named DiceSet that contains a list of Die objects. Fields dice a list of Die objects Methods __init__(self, dice_faces) The constructor should instantiate the dice list to an empty list if no parameters are set. The constructor should take a list of integers. Add one die to the dice set for each integer with the number of faces equal to the integer. pop_die(self, value) Remove and return the first die with the given value from the list. add_die(self, die) Adds the given die (of class Die) to the dice list. roll(self) Roll all the die objects in the list of dice and return their sum. die_values(self) Return a list of the int values (last rolls) of the dice in the list. __str__(self) returns a string version of a dice set. Example: "{[d3] 1, [d6] 4, [d12] 5, [d4] 3}"Task 4. Utility classes Implement a Menu-Driven program of ArrayList class using the above scenario and perform the following operations. Create an object of ArrayList class based on the scenario with explanations of the method Create a method that will allow inserting an element to ArrayList Class based on the scenario. The input field must be validated as Create a method to delete specific elements in the ArrayList with explanations of the method
- Library class: Fields: books as arraylist to store all the books available in the library B3 B1 B2 В4 B5 Constructor: Library() } : No parameterized constructor to create the books object Methods: 1. addBook(Book bookobj): to add a new book to the arraylist; send the book object as a parameter to this method. 2. searchBook(String name): search a book by a given name in the arraylist. if exits print bookX found; otherwise print not found!!! 3. RemoveBook(String name): to delete a book object from arraylist by a given name: Hint: you need to use iterator class and remove method. Book class: Fileds: bookld, bookname. Constructor: two parameterized constructor that accepts name a parameter Book(int ID, String name) ..... Methods: 1. Accessor method to return the name of the book 2. Mutator method to change the id of the book. Use this Main method: in your program: public static void main(String args[]) { Library lib=new Library(); lib.addBook(new Book("b1")); lib.addBook(new Book("b2"));…#ClubMember classclass ClubMember: #__init_ functiondef __init__(self,id,name,gender,weight,phone):self.id = idself.name = nameself.gender = genderself.weight = weightself.phone = phone #__str__ functiondef __str__(self):return "Id:"+str(self.id)+",Name:"+self.name+",Gender:"+self.gender+",Weight:"+str(self.weight)+",Phone:"+str(self.phone) #Club classclass Club: #__init__ functiondef __init__(self,name):self.name = nameself.members = {}self.membersCount = 0 def run(self):print("Welcome to "+self.name+"!")while True:print("""1. Add New Member2. View Member Info3. Search for a member4. Browse All Members5. Edit Member6. Delete a Member7. Exit""") choice = int(input("Choice:")) if choice == 1:self.membersCount = self.membersCount+1id = self.membersCountname = input("Member name:")gender = input("Gender:")weight = int(input("Weight:"))phone = int(input("Phone No.")) member = ClubMember(id,name,gender,weight,phone)self.members[id] = memberelif choice == 2:name = input("Enter name of…Using java Hamburger ClassWrite a Hamburger class with the following six attributes:• bun - the type of bun the burger will be on• patties - the number of patties on the burger• cheese - whether or not the burger will have cheese• price - the price of the burger• toppings - an array of five toppings; it will need to start empty Write getters/setters for all attributesexcept the toppings array.Your constructor should create a single on white with no cheese and no toppings with a price of $2.99.Your class should include the following methods in this order, please: addCheese - this method has noparameters that adds cheese to the burger and increases the price by 75 centssuperSizeIt - this method has no parameters and adds a patty to the burger and increases the price by 1.50addToppings - this method would present the user with at least five toppings (your choice) stored in an array of Stringobjects. If the user indicates the wants the item, store the String in the toppings array. There…
- JAVAclass: Main.java, Quadratic.java, TestQuadratic.java Create a class called Quadratic for representing a one-variable quadratic expression of the form: ax2 + bx + c a,b and c here are the coefficients. The class should contain the following methods: * A constructor that accepts values for a, b, and c. * public double getA() * public double getB() * public double getC() * public double evaluate (int x) * will return the value of the expression at point x * public double discriminant() - that will return (b2 - 4ac) * public boolean isImaginaryRoots() - roots are imaginary if (b2 - 4ac) < 0 * public boolean isRealRoots() - roots are real if (b2 - 4ac) >= 0 // these methods can only be invoked if the roots are not imaginary * public float firstRoot() * public float secondRoot() * public boolean isPerfectSquare(); // If the first and second roots are equal * Try to override the toString methods * Write a sample main program that will work as shown below. Example output:…# Create Student class with attributes name,department,year and GPA # Student class has also static departments list with elements ["SENG","CENG","IE","EEE","EE"] # Class also has id attribute(STRING)starts from 20400007000 that increments automatically. # Define str method of Student to print all attribute information # Program should not create Student object if department is not in departments and GPA is not between 0.00 , 4.00 # Use the given code to handle test and handle errors # Hint: Define a Method to validate the attribute values before creating objectS. while True: create = bool(int(input("1.Input 0.Exit: "))) if not create: break else: name = input("Enter name of student: ") department = input("Enter department of Student: ") year = input("Enter year of student: ") GPA = int(input("Enter GPA of Student: ")) s = Student(name, department, year, GPA) print(s) SAMPLE OUTPUTS 1.Input 0.Exit: 1 Enter name of student: Ali Kaçar Enter department of Student: IE Enter year of…Observer pattern The PhoneModel class stores a phone number as a list of digits, and the Keypad class has this method: public void simulateKeyPresses(int numKeyPresses)(0 that allows the user to enter digits one at a time then save each digit in the list. The Screen wants to respond to each key being entered. Make the model notify the observers whenever a new digit is entered for the phone number. The first observer prints the newest digit out to the screen The second observer prints "Now dialing 12345678901.." out to the screen (where the number is the number the model has). Only the Screen class can print to the screen The model must be decoupled from the Other classes.
- PyCharm Programming! A Game object knows its name and the number of avators is currently has. It is initialized without Avatars objects. It has a method startGame, which initializes an internal empty list of Avator objects. It has a method to add one Avator object at a time to the Game. It also has a method to remove an Avatar object by the Avatar’s name. A Game object also has a method to animate all its current Avatar objects. Furthermore, it has a method to stopGame, which destroys all current Avator objects in its internal list. The Avatar class creates simple human-type Avatars, which have attributes such as name, hair color, height, superpower. An Avatar object can change its hair color and superpower. It also has a method that “animates” the avatar. The animate() method should simply be a print message such as “Hello! I am …! I have…. hair and my super power is….!”, using the Avatar’s object variables. In main program, create 3 different Avatar objects that resemble 3…in C# Create a Bank class with the following properties: List of bank accounts (List<BankAccount>) Create the following methods in the Bank class: AddAccount(BankAccount account): Method to add a new bank account to the list of accounts RemoveAccount(string accountNumber): Method to remove an existing bank account from the list of accounts SearchAccount(string accountNumber): Method to search for an existing bank account and return the account details my code is // This class represents a bank, which has a list of BankAccount objects as one of its properties. public class Bank { // This property holds a list of BankAccount objects belonging to the bank. public List<BankAccount> Accounts { get; set; } // This constructor initializes the list of accounts for the bank. public Bank() { Accounts = new List<BankAccount>(); } // This method adds a new BankAccount object to the bank's list of accounts. public void…Create a server class called Course and a class called Student Class Student a string called studentid a string called firstName a string called lastName the Student class will have a 3 parameter constructor with parameter for id, first name and last name of the student. it will also contain getter methods for all instance varibales and a toString method that returns the id, first name and last name Class Course a string called courseName an array of Student objects called studentArray an int called numberOfStudents A Course object: can be created using a 1 paramter constructor(the name of the course) you can add students to the course using an addStudent method which has 1 paramter consisting of a new Student object. whenever a new student is added to the course, numberOfStudents is increased you can drop a student(remove a student from the array of Students) from the course usinf a dropStudent method which has 1 parameter consisting of a String representing the id of the Student…