In many card games, cards are either face up or face down. Add a new instance variable named faceup to the Card class to track this attribute of a card. Its default value is False. Then add a turn method to turn the card over. This method resets the faceup variable to its logical negation.
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In many card games, cards are either face up or face down. Add a new instance variable named faceup to the Card class to track this attribute of a card. Its default value is False. Then add a turn method to turn the card over. This method resets the faceup variable to its logical negation.
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- Modify the student class presented in this chapter as follows. Each student object should also contain the scores for three tests. Provide a constructor that sets all instance values based on parameter values. Overload the constructor such that each test score is assumed to be initially zero. Provide a method called setTestScore that accepts two parameters: the test number (1 through 3) and the score. Also provide a method called getTestScore that accepts the test number and returns the appropriate score Provide a method called average that computes and returns the average test score for this student. Modify the toString method such that the test scores and average are included in the description of the student. Modify the driver class main method to exercise the new Student methods. (Java)In many card games, cards are either face up or face down. Add a new instance variable named faceup to the Card class to track this attribute of a card. Its default value is False. Then add a turn method to turn the card over. This method resets the faceup variable to its logical negation. Note: The program should output in the following format: A new deck, cards face down: Ace of Spades False 2 of Spades False 3 of Spades False ... ... ... Jack of Spades False Queen of Spades False King of Spades False Ace of Diamonds False 2 of Diamonds False 3 of Diamonds False ... ... ... A deck shuffled once, cards face up: 9 of Diamonds True 6 of Clubs True King of Clubs True King of Hearts True 3 of Spades True ... ----------------------------------------------------------------------------------- """ File: cards.py Project 9.8 Module for playing cards, with classes Card and Deck. Adds a faceup attribute and a turn method. """ import random class Card(object): """ A card object with a…Modify the student class presented in this chapter as follows. Each student object should also contain the scores for three tests. Provide a constructor that sets all instance values based on parameter values. Overload the constructor such that each test score is assumed to be initially zero. Provide a method called setTestScore that accepts two parameters: the test number (1 through 3) and the score. Also provide a method called getTestScore that accepts the test number and returns the appropriate score Provide a method called average that computes and returns the average test score for this student. Modify the toString method such that the test scores and average are included in the description of the student. Modify the driver class main method to exercise the new Student methods. (c++ language)
- Python programm In many card games, cards are either face up or face down. Add a new instance variable named faceup to the Card class to track this attribute of a card. Its default value is False. Then add a turn method to turn the card over. This method resets the faceup variable to its logical negation. Note: The program should output in the following format: A new deck, cards face down: Ace of Spades False 2 of Spades False 3 of Spades False ... ... ... Jack of Spades False Queen of Spades False King of Spades False Ace of Diamonds False 2 of Diamonds False 3 of Diamonds False ... ... ... A deck shuffled once, cards face up: 9 of Diamonds True 6 of Clubs True King of Clubs True King of Hearts True 3 of Spades True ... 1.Unit Test faceup instance variable added to Card class with default value of False 2. Unit Test Calling turn on a Card object with faceup value of False changes faceup value to True Unit Test Calling turn on a Card object with faceup value of True changes…Create a class named Player with a default name as "player", a default level as 0, and a default class type of "fighter". Feel free to add any other attributes you wish! python program Create an instance method in the Player class called attack that takes another player as a parameter. This function should compare the level of the two players, and return whether the player won, lost, or tied.Finally create a loop that allows the user to input a name and a class type for two players; the level of both players should be determined at random (between 1 and 99). Print out the name and attributes of each player, and have the first player attack the second. Print whether the player won, lost, or tied. Ask if the user wants to try again.Eclipise Exercise 1: Write a Java application that simulates a test. The test contains at least five questions about first three lectures of this course. Each question should be a multiple-choice question with 4 options. Design a Test class. Use programmer-defined methods to implement your solution. For example: create a method to simulate the questions – simulateQuestion create a method to check the answer – checkAnswer create a method to display a random message for the user – generateMessage create a method to interact with the user - inputAnswer Display the questions using methods of JOptionPane class. Use a loop to show all the questions. For each question: If the user finds the right answer, display a random congratulatory message (“Excellent!”,”Good!”,”Keep up the good work!”, or “Nice work!”). If the user responds incorrectly, display an appropriate message and the correct answer (“No. Please try again”, “Wrong. Try once more”, “Don't give up!”, “No. Keep…
- At most, a class can contain ____________ method(S). 0 1 2 any number ofExercise 2: The intersection method computes the intersection of two rectangles- that is, the rectangle that would be formed by two overlapping rectangles if they were drawn, as shown at right. You call this method as follows: Rectangle r3 = r1.intersection (r2); Write a program IntersectionPrinter that constructs two rectangle objects, prints them as described in Exercise 1, and then prints the rectangle Intersection object that describes the intersection. Then the program should print the result of the intersection method when the rectangles do not overlap. Add a comment to your program that explains how you can tell whether the resulting rectangle is empty. The random class implements a random number generator, which produces sequences of numbers that appear to be random. To generate random integers, you construct an object of the Random class, and then apply the nextInt (50) gives you a random number between 0 and 49. Use the Random class to construct the two rectangle objects.Exercise 6 - Loaded Coin Simulation Make a new class in the Lab2 project called LoadedCoinSim that simulates the toss of a loaded coin. A coin is loaded when it is constructed such that it is more likely to land on one value than another. Assume the probability the coin will land head is HEAD_PROB, and declare that as a constant in your program. Initially, use a value of 0.75, which means 75% chance the coin will show heads. Given this probability, simulate ten coin tosses and displaying the result. At the end, display the number of times the coin showed heads. The output should appear like this: Toss 1: HEADS Toss 2: HEADS Toss 3: HEADS Toss 4: TAILS Toss 5: HEADS Toss 6: HEADS Toss 7: HEADS Toss 8: HEADS Toss 9: TAILS Toss 10: HEADS Number of heads = 8
- Write an application TestStudent that prompts for and reads a student name. It then creates a Student object. It then prompts for and reads the number of quizzes n that the student has taken. It then prompts for and reads the scores of the student in n quizzes and adds each to the totalScore of the student using addQuiz() method. Finally, the application prints the student object using the toString() method, and it also prints his quiz average. The main method must handle java.util.InputMismatchException, java.lang.IllegalArgumentException and java.lang.Unsupported OperationException.True or False: When numerous parameters are supplied to a method, the order in which they are passed is irrelevant.The Spider Game Introduction: In this assignment you will be implementing a game that simulates a spider hunting for food using python. The game is played on a varying size grid board. The player controls a spider. The spider, being a fast creature, moves in the pattern that emulates a knight from the game of chess. There is also an ant that slowly moves across the board, taking steps of one square in one of the eight directions. The spider's goal is to eat the ant by entering the square it currently occupies, at which point another ant begins moving across the board from a random starting location. Game Definition: The above Figure illustrates the game. The yellow box shows the location of the spider. The green box is the current location of the ant. The blue boxes are the possible moves the spider could make. The red arrow shows the direction that the ant is moving - which, in this case, is the horizontal X-direction. When the ant is eaten, a new ant is randomly placed on one of the…