In the kids' game "Paper, Rock, Scissors" each player chooses one of the three and the winner is determined by the relationship between the two choices. "Paper covers rock" so paper wins; "rock breaks scissors" so rock wins; and "scissors cuts paper" so scissors wins. If the both choose the same, it is a tie and no one wins. Write the function machineChoice() that randomly generates a number (0, 1, 2) and returns a character (p, r, s) according to the number. Examine the following table: Random Number Character to be returned 1 2 Write a C program to play the game against the computer until the player enters q instead of a choice.

Database System Concepts
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ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
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QUESTIONS
AQ1.
In the kids' game "Paper, Rock, Scissors" each player chooses one of the three and the winner is determined by the
relationship between the two choices. "Paper covers rock" so paper wins; "rock breaks scissors" so rock wins; and "scissors
cuts paper" so scissors wins. If the both choose the same, it is a tie and no one wins.
Write the function machineChoice() that randomly generates a number (0, 1, 2) and returns a character (p, r, s) according
to the number. Examine the following table:
Random Number
Character to be returned
1
2
Write a C program to play the game against the computer until the player enters q instead of a choice.
Project Name: LG10 AQ1
File Name: AQ1. cpp
Example Run:
Choose (p) aper, (r)ock, (s)cissors or (q)uit: p
it's a tie! Your score: 0
Choose (p) aper, (r)ock, (s)cissors or (q) uit: s
The machine chooses paper. Scissors cuts Paper. You Win! Your score: 1
Choose (p) aper, (r)ock, (s)cissors or (g) uit: r
The machine chooses scissors. Rock breaks Scissors. You Win! Your score: 2
(s) cissors or (q) uit: r
Choose (p) aper, (r)ock,
The machine chooses paper. Paper covers Rock. You Lose! Your score: 1
Choose (p) aper, (r)ock, (s)cissors or (q)uit: s
The machine chooses rock. Rock breaks Scissors. You Lose! Your score: 0
Choose (p) aper, (r)ock, (s)cissors or (g) uit: p
it's a tie! Your score: 0
Choose (p) aper, (r)ock, (s)cissors or (q) uit: r
The machine chooses scissors. Rock breaks Scissors. You Win! Your score: 1
Choose (p) aper, (r)ock, (s) cissors or (q) uit: q
Transcribed Image Text:QUESTIONS AQ1. In the kids' game "Paper, Rock, Scissors" each player chooses one of the three and the winner is determined by the relationship between the two choices. "Paper covers rock" so paper wins; "rock breaks scissors" so rock wins; and "scissors cuts paper" so scissors wins. If the both choose the same, it is a tie and no one wins. Write the function machineChoice() that randomly generates a number (0, 1, 2) and returns a character (p, r, s) according to the number. Examine the following table: Random Number Character to be returned 1 2 Write a C program to play the game against the computer until the player enters q instead of a choice. Project Name: LG10 AQ1 File Name: AQ1. cpp Example Run: Choose (p) aper, (r)ock, (s)cissors or (q)uit: p it's a tie! Your score: 0 Choose (p) aper, (r)ock, (s)cissors or (q) uit: s The machine chooses paper. Scissors cuts Paper. You Win! Your score: 1 Choose (p) aper, (r)ock, (s)cissors or (g) uit: r The machine chooses scissors. Rock breaks Scissors. You Win! Your score: 2 (s) cissors or (q) uit: r Choose (p) aper, (r)ock, The machine chooses paper. Paper covers Rock. You Lose! Your score: 1 Choose (p) aper, (r)ock, (s)cissors or (q)uit: s The machine chooses rock. Rock breaks Scissors. You Lose! Your score: 0 Choose (p) aper, (r)ock, (s)cissors or (g) uit: p it's a tie! Your score: 0 Choose (p) aper, (r)ock, (s)cissors or (q) uit: r The machine chooses scissors. Rock breaks Scissors. You Win! Your score: 1 Choose (p) aper, (r)ock, (s) cissors or (q) uit: q
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