SHAPE String name abstract double getArea() override equals and toString encapsulate the fields
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JAVA PROGRAM
Define the classes (see attached photo)
![SHAPE
String name
abstract double getArea()
override equals and toString
encapsulate the fields
Squate
CIRCLE
RECTANGLE
int sides
int radius
int length, int width
Rectangle(name, length width)
encapsulate fields
override to String and equals
Circle(name, radius)
encapsulate the fields
override toString and equals
Square(name, sides)
encapsulate the fields
override to String and equals](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Fb7bda6dc-5fd7-42c5-9060-21c9690360fd%2Ff4b84563-e60b-44ae-9a0f-cecd54e5d646%2Fxknb629_processed.png&w=3840&q=75)
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- Autoboxing / Unboxing is Group of answer choices the automatic conversion of a wrapper object to/from its corresponding primitive type the automatic enclosure of a graphics object within a bounding box the automatic widening of ints into floats or doubles, as required the automatic conversion of an enumeration into its numeric representation none of the above# ===================== Provided Helper Functions ===================== def transform_string(s: str) -> str: """Return a new string based on s in which all letters have been converted to uppercase and punctuation characters have been stripped from both ends. Inner punctuation is left untouched. >>> transform_string('Birthday!!!') 'BIRTHDAY' >>> transform_string('"Quoted?"') 'QUOTED' >>> transform_string('To be? Or not to be?') 'TO BE? OR NOT TO BE' """ punctuation = """!"'`@$%^&_-+={}|\\/,;:.-?)([]<>*#\n\t\r""" result = s.upper().strip(punctuation) return result def is_vowel_phoneme(phoneme: str) -> bool: """Return True if and only if phoneme is a vowel phoneme. That is, whether phoneme ends in a 0, 1, or 2. Precondition: len(phoneme) > 0 and phoneme.isupper() >>> is_vowel_phoneme('AE0') True >>> is_vowel_phoneme('DH') False >>>…import image def draw_border(pic):'''Returns an image with a black border around it'''pass #You can leave this or remove it#Your code here to draw a black border around the image def main():'''Controls the program'''fname = "https://runestone.academy/runestone/books/published/StudentCSP/_static/swan.jpg"img = image.Image(fname)width = img.getWidth()height = img.getHeight()win = image.ImageWin(width, height)draw_border(img)img.draw(win) main() #Run the program
- struct Vec3{ float x, y, z;}; // Struct holding 4 components of a Quaternion. Used to represent a planestruct Quaternion{ float x, y, z, w;}; // Struct for a frustum, six sides. Used to represent the 3d space// a camera can view.struct SFrustum{ struct Quaternion planes[6];}; // Struct representing a camera.struct SCamera{ Vec3 position; Quaternion rotation; SFrustum relativeFrustum; // relative from camera’s position and rotation}; Using C++ write a function to rotate the camera by Quaternion rotation, then transform it's viewing Frustum to world space.PYTHON ONLY PLZZZ Create a class object with the following attributes and actions: Class Name Class number Classroom Semester Level Subject Actions: Store a class list Print the class list as follows: Class name Class Number Semester Level Subject Test your object: Ask the user for all the information and to enter at least 3 classes test using all the actions of the object print using the to string action Describe the numbers and text you print. Do not just print numbers or strings to the screen explain what each number represents.Please provide answer in C#: Slot Machine Simulation A slot machine is a gambling device into which the user inserts money and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create an application that simulates a slot machine. Figure 8-23 (on page 539 of your book) shows an example of how the form should look. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols. You will find a set of fruit symbols attached to this dropbox for your use - from the Student Sample Programs provided by the book author.) If none of the randomly displayed images match, the program should inform the user that he or she has won…
- Assignment 5C: Level Map Creator. There are a variety of ways that game developers store their level layouts. One simple method is to associate level elements with certain symbols, and then storing them in a 2D grid inside a text file. We will use our knowledge of 2D arrays to create a very simple Level Map Creator tool. The program should prompt the user to enter a width and height for the level. Then it should initialize a 2D array and fill every element with the *" symbol. Afterwards, the user should be given the following options via a menu: 1. Clear Level 2. Add Platform Prompt the user to enter a starting point and length for the Re-initialize the 2D array and fill every element with the "** symbol. horizontal platform. Replace those elements in the 2D array with the "=" symbol. If the length is longer than the number of columns |(or out of bounds), notify the user that this is not possible. Prompt the user to enter a column and row index. Replace that element in the 2D array…Visual Studio 2022 - Visual Basic - Windows Forms App (.NET Framework) Put the text "I love Lucy" in a label. Add a button btnChange. Add another lable lblNumber Use string functions to do the following separately when clicking on the button. (use the label text changed event and a string function to show in the lblNumber the number of characters of the string displyed in the first label when the chnages occur) : 1. Remove "I" from the label text 2. Substitute "I" with "You" 3. Add "very much" at the end 4. Substitute "love" with "hate"JAVA CODE PLEASE THANK YOU Rectangle by CodeChum Admin A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0,0), the bottom right corner of the console is point (MAX, MAX) and given two points (all "x" and "y" coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class for a point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the sample area() - computes and returns the area of a given rectangle perimeter() - computes and returns the perimeter of a given rectangle…
- ProductParser Product #productld:String="?" #quantity:int=0 +parseString ToProduct(line ToParse : String) Product #unitPrice:double=0.0 #totalCost:double=0.0 +Product(String, int, double) +getProductid0:String +toString( ):String +computeTotalCost():void Assignment5 +main(String]):void +printMenu):void Clothing Food -name: String="?" -damageRate: double=0.0 -expirationDate: String="08.20.2015" -size: String -color: String +Food(String, int,double,String,double, String) +toString):String +Clothing(String,int,double,String,String) +toString):StringPlease help with the following: Code in Java keep the code as simple as possible do not use arrays nor parseItnt StringBuilder etc keep it very simple. Class TextEdit In text editing class. Its constructor it receives a string. The string will be stored in a field called initialValue using proper setter methods and proper documentation for Each of the methods. This class also contains another String field called: ”mixedResult” which is only defined globally and will be initialized using a method in the future in the main class namely the mix method. The public String toToken() method is a method that will use the initialValue field and it for the letter ’p’ or the letter ’A’. If it finds the letter, every element on the left side of the found letter will be stored in another string and returned. Example: If the initialValue was: ”This is a possible resource allocation”. The returning String will be: ”possible resource allocation”. Use control statements here iterate through the…Advantages of Encapsulation
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