Using c++ Design a Wacky class that can be used to generate a message based on the information passed to it. The class should have a single integer private member variable: int num; Design the complete class so that if: an object is created with no parameters; num is initialized to 10. an object is created with 1 parameter that is an integer; num is initialized to the integer that is passed *2 an object is created with 1 parameter that is a double; num is initialized to the double *4 an object is created with 2 parameters, a char and a string; it prints the message "That's WACKY!"
Using c++ Design a Wacky class that can be used to generate a message based on the information passed to it. The class should have a single integer private member variable: int num; Design the complete class so that if: an object is created with no parameters; num is initialized to 10. an object is created with 1 parameter that is an integer; num is initialized to the integer that is passed *2 an object is created with 1 parameter that is a double; num is initialized to the double *4 an object is created with 2 parameters, a char and a string; it prints the message "That's WACKY!"
C++ for Engineers and Scientists
4th Edition
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Bronson, Gary J.
Chapter12: Adding Functionality To Your Classes
Section12.2: Providing Class Conversion Capabilities
Problem 6E
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Using c++ Design a Wacky class that can be used to generate a message based on the information passed to it. The class should have a single integer private member variable:
int num;
Design the complete class so that if:
an object is created with no parameters; num is initialized to 10.
an object is created with 1 parameter that is an integer; num is initialized to the integer that is passed *2
an object is created with 1 parameter that is a double; num is initialized to the double *4
an object is created with 2 parameters, a char and a string; it prints the message "That's WACKY!"
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