Which of the following methods performs the initializations in applets that would be performed in a constructor for a regular Swing GUI ? run() init() paint() destroy()
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Q: Write a GUI in Java that will let the user sample borders. Include a menu named Borders that offers…
A: Actually, the code has given below:
run()
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init()
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paint()
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destroy()
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- Create an interface ColoredShape, which has a method getColor(); This method will return one value from the enum ShapeColor.2. Write an interface for Tossable. We will say that every Tossable item has a way to toss it and we want to be able to give its color. A Tossable item by default is to throw an assist toss to another player.You have some questionable legacy code (that doesn't use interfaces) that you want to enhance, but you don't want to risk breaking other code that uses it. Which pattern would you use? Decorator Null Object O Adapter Proxy
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- Java Program See attached photo for the problem You do not need to make the GUI, if you want to make it then you go. I only need the program of the circled problems in red color.6. You are writing a game's weapon-spawning system. The weapon that's spawned is completely randomized. There are a few base types of weapons, but some of these have one or more additional functions. The additional functions can apply to any of the types of weapons. Which design pattern is the most useful here? Question options: Adapter Null Object Decorator ProxyThis is for pygame Text Class The Text class inherits from Drawable and it will be used to display the player’s score. You must implement at the very least the required methods of the base class (draw and get_rect), as well as a constructor. You may need to implement other methods as part of the public interface. This is the Drawable Class