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- Frog Contest On their way down the river, Jojo and Lili saw two frogs each in position X1and X2. The two frogs are seen jumping happily towards the same direction that is come to Jojo. After watching the two frogs, Jojo and Lili saw that the speed the two frogs are different. The first frog to start jumping from position X1 has a speed of V1, while the second frog that starts to jump from position X2 has a speed of V2. Jojo guess that "YES" both frogs will be in the same position in a certain time T, while Bibiguessing "NO" the two frogs will never be in the same position in timethe. Help Jojo and Lili calculate the frog's movements to determine whether the guess they are right. Input FormatThe first line of input consists of a series of integers namely X1, V1, X2, V2, T.X1 and V1 are the initial position and jump speed per second of the first frog.X2 and V2 are the starting position and jump speed per second of the second frog.T is the second when the frog jumps. Output FormatA string…Select the correct statements about the following sequence diagram: :Specific Flight cancelBooking :Booking :PassengerRole cancel deleteFromItinerary deleteFromPassengerList A. "deleteFrom Passenger List" is a result the message "cancel." B. Booking object's lifetime ends after issuing the "deleteFrom PassengerList" message. C. Actor initiates the interaction by passing the "cancelBooking" message. D. Specific Flight, Booking and Passenger Role objects are already existing when the interaction starts.The card game “War” is played by the following rules (you may have learned different rules. Use these): - Each player gets half of the deck of cards (in our case, a set of random integers with value 1-13) - The game itself is played in a series of “rounds”. In each round: o Both players draw a card, putting it into the “reward pile” (and removing it from their hand). o If one player’s card is higher than another, they gain all cards in the reward pile (and add it to their hand) o If there is a tie, both players add an additional card to the reward pile (which is not compared - I call this a “penalty card” in my sample run below), and then we begin a new round with a larger reward pile. The next round’s winner will win the entire reward pile (though it is possible to have multiple consecutive ties, leading to a much larger reward pile) - The game ends when a player needs to draw a card and cannot. That player loses. Your task is to implement this game with the player’s hands and the…
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- Java - Programming Develop a letter-guessing game in this assignment.Requirements:1). When the game begins, generate a random letter between A and Z;2). Display a message "I have a secret letter (A to Z), can you guess what it is?";3). Read the user's answer;4). Compare the user's answer and the random secret letter generated;5). If the user answer is before the random secret letter in the alphabet, display "Incorrect. Trysomething later in the alphabet" and go to Step 2;6). If the user answer is after the random secret letter in the alphabet, display "Incorrect. Trysomething earlier in the alphabet." and go to Step 2;7). If the user answer is the same as the random secret letter, display "Well done. Want to playagain (y/n)?";8). Read the user's answer. If the answer is 'y', go to Step 1. If the answer is 'n', go to Step 9;9). Display "Thanks for playing the game. Goodbye!". The program stops.Run your program several times. Take screenshots. Submit your Java file with the screenshotsThe following is a sample report from a child clinic. It shows the days and treatments for visits to doctors at the clinic. A mother takes her child, sees a doctor and the doctor administers some treatment. There are couple of things you should assume: The mother’s name is unique. a mother won't have more than one child with the same name the doctor's surname is unique a treatment code is unique treatments are specific to doctors, eg 101 is only ever given by Johnson Surname First Name Town Age Child Doctor Date Treatment Smith Jane Coventry 30 Rebecca Johnson 27.3.04 101 Brian Clarence 30.5.04 209 Robert Johnson 10.1.88 101 Brown Beryl Rugby 28 Alan Clarence 30.4.04 214 Sarah Johnson 29.5.04 101 Sarah Clarence 12.1.04 321 Jones Fiona Kenilworth 34 James Clarence 30.4.04 322 Jenny…Write the code for the following UML diagram. Vehicle color:Sting -speeddouble -fuel:double *state: String +input):vold +addFuel): double moving0void +stop(:void +display0:void 1. Input(): Ask user to provide values for color and fuel. Default values for speed is "0" and state is "stopped" 2. addFuel0: Ask user to provide value for fuel to add. Add that value in fuel (attribute) and return value of total fuel. 3. moving0: Ask user to provide the speed of vehicle and fuel consumption. Set the value of speed and reduce the fuel (attribute) according to fuel consumption. And also set the state to "Moving". 4. stop(): This method will display that "Vehicle is stopped" and sets the value of speed to "0" and state to "Stopped" 5. display): This method will display the attributes value to output like: "Vehicle is stopped. It has red color. It's speed is 0.0 and fuel is 2.5 Liter"