Write a C++ program. Only use string, vector and iterator types from STL for solving these two problems. You can also use a math library. Q2: Design a game that mimics Wordle. Design the code by using functions as much as you can. You do not need to design a graphical interface as shown on the website. This assignment is about designing the underlying logic. Hardcode a set of valid dictionary words in your program. At the end of each try, you can output the text as shown in their example below (i.e., "The letter W is in the word and in the correct spot."): WEARY The letter W is in the word and in the correct spot. PILLS The letter I is in the word but in the wrong spot. VAGUE The letter U is not in the word in any spot.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Write a C++ program. Only use string, vector and iterator types from STL for solving these two problems.
You can also use a math library.
Q2:
Design a game that mimics Wordle. Design the code by using functions as much as you
can. You do not need to design a graphical interface as shown on the website. This assignment is about
designing the underlying logic. Hardcode a set of valid dictionary words in your program. At the end of
each try, you can output the text as shown in their example below (i.e., "The letter W is in the word and
in the correct spot."):
W
EARY
The letter W is in the word and in the correct spot.
ILLS
The letter I is in the word but in the wrong spot.
V
AGUE
The letter U is not in the word in any spot.
Transcribed Image Text:Write a C++ program. Only use string, vector and iterator types from STL for solving these two problems. You can also use a math library. Q2: Design a game that mimics Wordle. Design the code by using functions as much as you can. You do not need to design a graphical interface as shown on the website. This assignment is about designing the underlying logic. Hardcode a set of valid dictionary words in your program. At the end of each try, you can output the text as shown in their example below (i.e., "The letter W is in the word and in the correct spot."): W EARY The letter W is in the word and in the correct spot. ILLS The letter I is in the word but in the wrong spot. V AGUE The letter U is not in the word in any spot.
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