Write a program that will allow two users to play tic-tac-toe. The program should ask for moves alternately from player X and player O. The program displays the game positions as follows: 123 456 789 The players enter their moves by entering the position number (a single digit, 1-9) they wish to mark. After each move, the program re-displays the changed board. A sample board configuration is as follows: XXO 456 O89 SAMPLE RUN #1: ./ETest Interactive Session 1 2 3 4 5 6 7 8 9 Enter move:1 X 2 3 4 5 6 7 8 9 Enter move:2 X O 3 4 5 6 7 8 9 Enter move:3 X O X 4 5 6 7 8 9 Enter move:4 X O X O 5 6 7 8 9 Enter move:5 X O X O X 6 7 8 9 Enter move:6 X O X O X O 7 8 9 Enter move:7 X O X O X O X 8 9 Enter move:8 X O X O X O X O 9 Enter move:9 X O X O X O X O X Game over!
Write a program that will allow two users to play tic-tac-toe. The program should ask for moves alternately from player X and player O. The program displays the game positions as follows: 123 456 789 The players enter their moves by entering the position number (a single digit, 1-9) they wish to mark. After each move, the program re-displays the changed board. A sample board configuration is as follows: XXO 456 O89 SAMPLE RUN #1: ./ETest Interactive Session 1 2 3 4 5 6 7 8 9 Enter move:1 X 2 3 4 5 6 7 8 9 Enter move:2 X O 3 4 5 6 7 8 9 Enter move:3 X O X 4 5 6 7 8 9 Enter move:4 X O X O 5 6 7 8 9 Enter move:5 X O X O X 6 7 8 9 Enter move:6 X O X O X O 7 8 9 Enter move:7 X O X O X O X 8 9 Enter move:8 X O X O X O X O 9 Enter move:9 X O X O X O X O X Game over!
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question
Write a program that will allow two users to play
tic-tac-toe. The program should ask for moves
alternately from player X and player O. The
program displays the game positions as follows:
123
456
789
The players enter their moves by entering the
position number (a single digit, 1-9) they
wish to mark. After each
move, the program re-displays the changed board.
A sample board configuration is as follows:
XXO
456
O89
SAMPLE RUN #1: ./ETest
Interactive Session
1 2 3
4 5 6
7 8 9
Enter move:1
X 2 3
4 5 6
7 8 9
Enter move:2
X O 3
4 5 6
7 8 9
Enter move:3
X O X
4 5 6
7 8 9
Enter move:4
X O X
O 5 6
7 8 9
Enter move:5
X O X
O X 6
7 8 9
Enter move:6
X O X
O X O
7 8 9
Enter move:7
X O X
O X O
X 8 9
Enter move:8
X O X
O X O
X O 9
Enter move:9
X O X
O X O
X O X
Game over!
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