You're playing a cartoony racing video game, with a character on a motorcycle. You drive your character off a ledge at 15 m/s. The next ledge for the character's bike to land on is 25 m away (horizontally) and 12 m below. Assume the video game has realistic physics coded into it, except that acceleration due to gravity is only 8.0 m/s^2. a) will your character land on the next platform? b) whether they land or not, find their velocity (magnitude and direction) as they either land on
You're playing a cartoony racing video game, with a character on a motorcycle. You drive your character off a ledge at 15 m/s. The next ledge for the character's bike to land on is 25 m away (horizontally) and 12 m below. Assume the video game has realistic physics coded into it, except that acceleration due to gravity is only 8.0 m/s^2. a) will your character land on the next platform? b) whether they land or not, find their velocity (magnitude and direction) as they either land on
Glencoe Physics: Principles and Problems, Student Edition
1st Edition
ISBN:9780078807213
Author:Paul W. Zitzewitz
Publisher:Paul W. Zitzewitz
Chapter6: Motion In Two Dimensions
Section6.1: Projectile Motion
Problem 2PP
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You're playing a cartoony racing video game, with a character on a motorcycle. You drive your character off a ledge at 15 m/s. The next ledge for the character's bike to land on is 25 m away (horizontally) and 12 m below. Assume the video game has realistic physics coded into it, except that acceleration due to gravity is only 8.0 m/s^2.
a) will your character land on the next platform?
b) whether they land or not, find their velocity (magnitude and direction) as they either land on or pass through the 12 m below position.
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