Wile E. Coyote, Wrestling, and the World Wide Web: Exploring the Causes and Effects of Violence in Popular Culture
Angela R. Davis
Fresno Pacific University Wile E. Coyote, Wrestling, and the World Wide Web: Exploring the Causes and Effects of Violence in Popular Culture The majority of violence results from social injustice prevalent in our society. Among the significant contributors are poverty, racism, unemployment, and substance abuse. There is also an issue of a proliferation of guns, inadequate or abusive parenting practices, real-life adult models of violent problem-solving behavior, as well as frequent exposure to violence through the media. Consequently, these facts lead to further conjecture such as; has the media desensitized
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Most experts contend that violent television shows, video games, and toys promote aggression and destructive behavior. Rhodes (2000) states, “The American Medical Association, American Psychological Association, the American Academy of Pediatrics, and the National Institutes of Mental Health say that there is a link between entertainment and violence. In fact, no direct, causal link between exposure to mock violence in the media and subsequent violent behavior has ever been demonstrated…” (p. 555). While violence in entertainment is pervasive and a real concern; it needs to be understood and addressed rather than blamed as the cause. After all, it is possible seek solutions to minimize violence when you understand the nature of …show more content…
“In terms of exposure, the average U.S. child between the ages of 8 and 18 spends 6½ hours a day using media” (Strasburger, V., & Wilson, B. 2009). Children are the most vulnerable target, not only do they manipulate their parents as consumers, but they are also susceptible to being misled by what they see. Many children lack discernment between actual acts of violence and mock violence exhibited in pop culture. The authors of Children, Adolescents, and the Media assert, “… Youth today are confronted with a media environment that is rapidly changing. Technologies are proliferating, merging, and becoming more interactive. And the content featured in these technologies is increasingly graphic, realistic, and commercial in nature” (Strasburger, V., & Wilson, B. 2009). Television programs often mislead gullible children because of positive attitudes toward violence. Cartoons like Wile E. Coyote and the Road Runner follow the laws of animation physics and often display exaggerated cycles of violence. Thus, certain levels of violent acts were accepted and became the norm. The good guy beats the bad guy and over time children may become desensitized. Jacoby (1995) asks the question, “What impact does it have on a generation growing up amid dysfunctional families, broken-down schools, and a culture of values-free secularism?” (p
* Forty-six percent of all television violence identified by the study took place in children's cartoons. Children's programs were least likely to depict the long-term consequences of violence (5%) and they portray violence in a humorous fashion 67% of the time. (14)
Violent media; a strikingly relevant phenomenon millions are becoming captivated by. It’s everywhere you go, on your phone, the TV or on the computer. As much as people try to avoid it, they soon realize it’s ineluctable. Gerard Jones, a comic-book author, released a brief report, “Violent Media Is Good for Kids” that argued violent media is not only beneficial to children but also inspiring. He goes on to support his claim by sampling his own personal experiences. However, not all forms of violent media are necessarily helpful. Some are more preferable while others can harm them. To an extent, violent media can help children by helping them release built up emotions, learn lessons regarding the real world, as well as create something for themselves.
When it comes to the topic of violent media, some of us would readily agree it’s a controversial subject as to whether kids should or shouldn’t be exposed to it. This is because many children who view violent media react negatively rather than not being affected at all. Where this agreement usually ends, however, is on the question of what effects does it have on children. Whereas some are convinced that it is a healthy alternative for kids to express themselves, others maintain that it causes kids to become more aggressive and contributes to juvenile crimes.
In “Violent Media is Good for Kids” Gerard Jones introduces us to his fearful and lonesome childhood. He lived in a world where he was taught to be the violence fearing, and passive boy his parents wanted him to be. But, when one of his mother’s students gave him a Marvel comic book, his fearfulness was transformed into inspiration. He found a way to escape these discouraging feelings through the “stifled rage and desire for power” (Jones 285) that he had newly found. The popular comic book hero “The Hulk” freed him from his passive and lonely persona. Throughout the article he cites his testimonies and the testimonies of others as examples; and shows how they used violence as a positive realm for “overcoming powerlessness.” (Jones 287)
Mother Jones, an American independent news organization, published the essay, “Violent Media is Good for Kids” by Gerard Jones on June 28, 2000. In this article, Jones, a comic book writer, argues that violent media can have positive effects on children’s behavior. In fact, he asserts that “superhero stories helps kids negotiate the conflicts between the inner self and the public self” (60). Even though Jones’s thesis, refutation, and the conclusion are strong to support his argument, his evidence is weak to convince his audience about his point of view.
In his essay “Violent Media is Good for Kids” (Jones, 195) Gerard Jones proclaims that violence is beneficial to children of young ages. According to Jones, children should be exposed to violence as a way of “exploring inescapable feelings.” (197) As a comic writer Jones creates comics for children of various ages, yet insists on incorporating violence. Violence is included in both the images and content of Jones’ comics.
In his essay “Violent Media is Good for Kids”, comic book writer Gerard Jones argues that there are some benefits of exposing your children to a violent content. Back in the day, children have access to different media entertainments, which mostly were violent. Violent issues can rise from the community, poverty and so fourth. Jones thinks that violent media helps children’s attitude and perceptions in their life in a good way. Jones says,” children use violent stories to meet their emotional and developmental needs”(10).
In the modern-day world, people are convinced that the Earth is plagued by mass shootings and other acts of violence because of violent media. Children and adolescents being exposed to violent media is deemed, by society, to be detrimental to their mental health. In Gerard Jones’ “Violent Media is Good for Kids,” he vindicates violent media. Exposing children to violent media through video games, comic books, and movies are beneficial to children in Jones’ claim. He believes that violent media creates opportunities for children and teaches children to overcome their fears in order to battle their own subconscious hurdles.
In America’s daily consumption of media a strange trend has developed in the last couple years. It seems that whenever a real life tragedy occurs many news outlets and politicians tend to place the blame, not in the instigator of these violent acts, but instead in the media they consume which they believed made them this way. "I think there's a question as to whether he would have driven in his mother's car in the first place if he didn't have access to a weapon that he saw in video games that gave him a false sense of courage about what he could do that day." (Murphy) This quote taken from an 2013 debate on a bill to ban assault weapons gives us all the information we need. Violence in media and how it affects violence in real life is misrepresented
In “Violent Media is Good for Kids,” Gerard argues that, violent media is not necessarily harmful to kids, rather very essential and of great importance to them and their future lives.
The concept that the media and violent video games have an effect on aggression and violent behaviour in youth is one that I have heard speculations about in other classes and ultimately agree with. In the article by David Grossman, titled Trained To Kill, he presents the idea that while it is against human nature to kill one’s own kind violence in the media has led to an increase in criminal acts committed by youths (Grossman, 2000). Overall, I agree with his argument because the common theme of violence in media leads to desensitization, and creates a conditioned response to violent situations. However, since the 1980’s we have seen a decrease in homicides in Canada, which contradicts Grossman’s theory.
Whether it’s a story on the news or a drama at the theatre, violence has become a social norm in the media. Today, companies have significantly relied on the use of violence to ensure that their audiences are still motivated to watch. According to the Media Education Foundation, the level of violence on prime time television has increased 167% since 1998. Although there is a widespread belief that watching fictional violence causes people to become violent, the rise of violence on TV compared to real-world crime statistics over the past 20 years tells a different story.
One of the many observed effects of social media is the violent tendencies that seem to become more common in the upcoming generations. Many video games and movies show a lot of violence and these things can sometimes make an impression on the children. Even though there are many studies on media violence on children, there are really no clear answers. But different television, film, video games, etc. have definitely raised the level of violence in children and it continues to rise. Murray, a developmental psychologist, says even though that television and film are just as violent but video games are more worrisome in that it requires the player to be heavily involved in the game, and through repetition
A range of studies assert that causes of violent behavior are complex at the level of environmental influence and compare other learning, modelling and disinhibiting factors. This is an area where opposition to the hypothesis is more common. Two longitudinal studies assessing levels of violence pre-and post the introduction of television found a positive correlation, however
In the book Critique of Violence ,author Walter describes Violence as "The intentional use of physical force or power, threatened or actual, against oneself, another person, or against a group or community, which either results in or has a high likelihood of resulting in injury, death, psychological harm, male development, or deprivation .The violence that is portrayed in the media has been debated for decades ,and it has rose a question about how does it influence the youth?. From movies to video games society has been accustom to seeing violence in their everyday entertainment. Since children are easy to be influence by their environment, it is safe to say that violence in the media can and will contribute to violent behavior.