Hypothesis: The experiment aims to see if violent media has an effect on aggression in adolescent youth. The study hypothesizes that children specifically the experimental group those exposed to violent media will be more aggressive than those who weren’t exposed to violent media.
1. The independent variable in the experiment was violent media specifically video games.
2. The dependent variable in the experiment was aggression.
3. After recent violent shooting such as the Sandy Hook massacre, there has continued to be growing concern about violent media and its effect on youth. The research topic was chosen because we want to see if there is a link between aggression and violent media. We are primarily interested in if a person specifically and adolescent becomes more violent after watching, reading, or playing violent media.
4. For this study, we choose 20 adolescent youth with ages ranging from 12 to
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In my study, the experiment and control group will have similar rooms the same time studied with the same criteria for aggression.
10. We have to mindful of the constraints and dangers of such a short and physical experiment. The experiment is short term and fast paced and as such cannot be used to explain long-term effects on aggression. We have to also be mindful of the potential physical and psychological harm the children may face. For example, some of the children might not have ever played a violent video game and doing so could cause some psychological harm. Children are a protected population so we will need to make sure that they are as safe as possible.
11. Other observation can be debriefing we can explain the experiment to the children as well as find out more individual information and feelings of each child had about the experiment to get a better picture. We could also conduct a survey using a Likert scale after the experiment is over to see how the kids view their behavior and whether they thought it was aggressive or
The room was also equipped with a one-way window so the child could be observed without their acknowledgement. The experiment showed that the consequences in the films that the children observed in the ending, created a different outcome. The children who witnessed the film were the adult was rewarded was most likely to repeat or imitate the aggressive behavior toward the Bobo doll. In the situation of the other children who watched the adult being punished for their aggressive behavior, the children were less likely to recreate the aggressive behavior towards the Bobo doll. After the findings Bandura added to the experiment. The children who watched any of the three films were asked to recreate what the adult did in the film. Each imitation the child recreated correctly, they were rewarded with candy and stickers. Virtually all the children were capable of recreating all actions, aggressive or non-aggressive. The different variations of the films the children watched had no impact on them. In conclusion to Bandura’s experiment, you are capable of imitating any behavior, aggressive or non-aggressive, but you are more likely to imitate if there is expectation of any type of reward.
When it comes to the topic of violent media, some of us would readily agree it’s a controversial subject as to whether kids should or shouldn’t be exposed to it. This is because many children who view violent media react negatively rather than not being affected at all. Where this agreement usually ends, however, is on the question of what effects does it have on children. Whereas some are convinced that it is a healthy alternative for kids to express themselves, others maintain that it causes kids to become more aggressive and contributes to juvenile crimes.
Violent media has been proven time and time again over the past 60 years to cause increased aggression in children and young adults. The long term and short term exposure to violent media has been shown to cause “increased feelings of hostility, expectations that others will behave aggressively, desensitization to the pain of others, and increased likelihood of interacting and responding to others with violence” (Committee on Public Education). One of the most famous experiments done on the subject was done in 1961 by the psychologist Albert Bandura at Stanford University. In this experiment children between the ages of three and six were put in a playroom containing a many activities and toys (Cherry). One of those toys was a bobo doll; a 5 foot tall inflatable doll. An adult would enter and either play with the child from a complete ten minutes, the control group, or at some point during those ten minutes begin beating up the doll, the experimental group. They would also say things such as “pow” and “he keeps coming back for more” while attacking it (Cherry).
In the experiment group, children were asked to postpone their desire to eat marshmallow for ten minutes, but they were notified how much time left to hold their
The first stage of the experiment is called modeling. In this stage the children were individually shown into a room where they would sit in one corner and pay with potato prints and pictures and the adult sat in the other corner with a mallet and the Bobo doll. In the first group, 24 children would watch a male or female adult abuse the doll both physically (kicked, punched, threw, and hit with different objects) and verbally (made aggressive and non-aggressive statements). In the second group, 24 children were exposed to adult who played quietly in the corner with the toys but avoiding the Bobo doll. The third group, 24 children were not exposed to neither an aggressive or non-aggressive adult. After 10 minutes went by, the adult in both groups left the
The purpose of this paper is to provide a critical review of a recent study examining the effects of violent video games on aggressive behavior in young children. Let me first provide a brief summary of the study. (a) The hypothesis is that violent video games cause aggression in young children. (b) The target population is young children. (c) The samples are young school age children and the sample sizes are sixty children separated into two groups with 30 children being in the experimental group and 30 children being in the control group. (d) The independent variable is violent video games and the dependent variable is aggression. (e) The result of the experiment were
Since violent video games, like Mortal Kombat, were created, adolescents who play these games become more aggressive than before. To me, playing violent video games is unsafe for these people since they have the negative influence on these people. I believe that researching on that topic would help us get the sense of what problems to avoid. I wish to know what are the possible effects of violent video games on adolescents’ aggression. The independent variable is violent video games, and the dependent variable is adolescents’ aggression. My hypothesis is that adolescents who play violent video games become very aggressive than those who don’t. For this essay, I would like to present the findings from each article that will answer
Hi Ju Young, I like this because it really did inform me about how violent media does have an effect on young children. For example, you found how violent video games can make children become violent, “‘the violent scripts observed in many violent video games to carry a weapon. This behavior also would be consistent with the schemas taught by the games that the world is a hostile place, and the beliefs promoted by the games that aggression is normative’ (Ybarra). Consistently, little children tend to mimic what they see on media such as TV shows, movies, and video games. Therefore, the likelihood of aggressive and the violent behavior increase from different term contexts. Importantly, early exposure to violent media in childhood leads to
To discover this, McClosky et al (2008), conducted an experiment to test if the core aggression of people with
The gender of the participants is operationally defined as males or females. The dependent variable is the violent actions that the participants engage in after being exposed to the specific media content. Violence is operationally defined as the level of aggressive behaviour that the participants exhibited due to the exposure towards violent media or non-violent media. Moreover, 30 participants were randomly assigned to the experimental group that watched a single episode of the violent TV show called “The Walking Dead,” while the other 30 participants watched a single episode of the non-violent TV show called “Anne.” Furthermore, the participants were asked to assess their behaviours after being exposed to the different types of media clips, which will be measured by a 5-point Likert
These results correlate highly with the social learning theory on aggressive behavior. Those exposed to substantial violence and aggression were likely to imitate it later on in life. However, while an observational study can elicit enlightening results, they do not provide much on practical, empirical evidence. What the researchers did was observe behavior exhibited by the individuals they studied; they did not control the amount of violence the individuals were being exposed nor were they preventing others from being exposed to such programming. Thus, this study can not be deemed as an “experiment”. While they tried eliminating the lurking variables that may plague the results of their findings, it would be impossible to eliminate every possible influence other than the television exposure through an observational study.
Due to violence on television, children become less sensitive to that pain and suffering of others or to become more aggressive to others. It also makes children more fearful to the world around them. (Abelard 1) Viewing habits of children observed for many decades deduced that violence on TV is associated with aggressive behavior, more than poverty, race, or parental behavior. It also reported that a TV show contains about 20 acts of violence an hour.
In today’s world, there is an endless amount of information available to people everywhere around the globe. Mass media is definitely shaping our world, whether it is in a positive way or a negative way. Television and the radio waves provide us with hours of entertainment. The emergence of the Internet allows us to access thousands of pages of information within the reach our very own fingertips. But with the convenience of all this information comes along a certain level of responsibility. As a society, we Americans must decide what is appropriate information and entertainment for the masses to access and enjoy. But does today’s society give too much leeway in what it thinks as “appropriate?” Does increased
In recent times, the news media has cried out against violent media, painting it as the leading cause for youth violence. Following events such as the Columbine massacre, news sources have vilified violent media, claiming that it is a primary cause of violent behavior in youths. This analysis provides firm research on the subject from the opposing and supporting sources, giving a thorough definition to the term “violent media” and brings forth evidence that other psychological effects and environmental factors are more significant causes of increased youth aggression than violent media.
As evidence has shown, children view many violent scenes while watching television, movies, or playing video games, but the question still remains: What psychological effect does violence in the media have on children? Research over the past 10 years has consistently shown that there is a cause-and-effect relationship between media violence and real-life aggression (Strasburger 129). Violence in the media can lead to aggressive behavior by children and teenagers who watch the various programs. Of course, not all children who watch television, or movies, or play video games develop aggressive behavior. However, there is a strong correlation between media violence and aggressive behavior. A study, published in the Journal of the American Academy of Child Adolescent Psychiatry, examined how children's television viewing practices are related to aggressive behaviors. The results revealed that children who reported watching greater amounts of television per day had higher levels of violent behavior than children who reported lesser amounts of television viewing (Singer 1041). Witnessing violence is an important determining factor in violent behavior. The media serves as a means for children to witness violence. According to Bandura's Social Learning Theory, children imitate behavior that they see on television, especially if the person performing the behavior is attractive or if the