preview

Violent Video Games: Call Of Duty To Blame?

Good Essays

When a 18-year old gunman kills nine people in Munich, Germany, are video games such as Call of Duty to blame? These games are an important issue facing the United States because some worry about the side effects of playing too much and have taken precautions to keep kids safe, while others disagree and argue there is no link between gruesome video games and real world violence. Video games affect most kids and teens across the country. According to the American Psychological Association, 90% of children across United States play video games. That number rises to 97% for kids ages 12-17. But more important than how many kids play video games is what they are playing. 85% of video games on the market contain some form of violence (Scutti). …show more content…

A study published in Psychology of Popular Media Culture is proof of this theory. In this study, it is stated that 90% of pediatricians, 67% of parents, and 66% of researchers agreed that violent video games can increase child aggression. In addition to this study, a statement by six leading national medical associations, including the American Medical Association and American Psychological Association, stated, “Well over 1,000 studies - including reports from the Surgeon General's office, the National Institute of Mental Health, and numerous studies conducted by leading figures within our medical and public health organizations - our own members - point overwhelmingly to a causal connection between media violence and aggressive behavior in some …show more content…

Another point supporting violent games is backed up by a study Journal of Adolescent Research. This study concludes, “Kids use games to experience fantasies of power and fame, to explore and master what they perceive as exciting and realistic environments, but distinct from real life, to work through angry feelings or relieve stress” (Casey). Another theory is that violent video games might cause guilt. Research shows that gruesome video games can induce a feeling of guilt that could have a positive effect on kindness, civic engagement, and prosocial behavior (Casey). By making kids feel bad, they may want to do something kind to feel better

Get Access