Why is Virtual Reality important? Virtual Reality can positive and negative effect on people. The definition of Virtual Reality is “An artificial environment which is experienced through sensory stimuli (such as sights and sounds) provided by a computer and in which one’s actions partially determine what happens in the environment” (www.Merriam-Webster.com). Virtual reality is probably one of the newest and most advanced way to have a good time with friends and family. Virtual Reality can be used so much more than it is being used today, one day it will control what we do daily. Personally, I have only used a Virtual Reality headset two times. Although I am not very experienced with Virtual Reality, I have had tons of fun with them and they had led to great times with friends. I recently attended a 4-H camp where they had a couple of Virtual reality headsets, they put us in the situation of a drunk driver hitting head on with a driver to show us the possible dangers of drinking and driving. I thought that was one way they could further develop and use this technology. One of the more interesting activities I have done with a Virtual Reality headset besides playing games was exploring the universe and all the it holds. Sure it sounds boring, but these headsets can actually be used for learning which can make a huge difference in schools. This new technology could help with kids of all ages to learn new ways to see in detail what their teacher is trying to explain, and to
Virtual reality systems are used for simulating different real life situations on the computer which looks approximately same as the real world. In these tools, user need to wear some special cloths which has sensors attached, these sensors observe and record all the activities and responses of the user. These tools are very useful in training of many technologies like in pilot training of Boeing dreamliner, or some new technology etc.
Also, the contact lenses that each person has reminds me a bit of Google Glass, but still pretty far from it. In the Veldt, the nursery is an automated room that projects a lifelike version of any location you pick which reminds me a lot to virtual reality. What surprises me are effects of virtual reality on children. I remember once being extremely upset as a child when I missed an episode of my favorite TV show because my parents wanted me to help with chores. I always think, why would kids ever pay attention to their parents when they can be using technology? What’s going to happen when technology becomes more advanced and people start creating new technological inventions? You would think with so many people saying that virtual reality isn’t good, Google Glass wouldn’t be becoming more popular.
I stepped back from my research, and chose to try and come up with an argument reflecting everything I’d read: the level of presence determines the ecological validity and ‘realness’ of virtual reality and its role as a research tool. Multiple sources see VR research as having the potential to be far more ecologically valid than traditional research (Campbell et al., 2009; Parsons, 2015). Since the evidence I have presented shows that presence reflects how ‘real’ a VE is, it would follow that presence in VR has the ability to mediate the ecological validity of the
Virtual reality, also known as VR or computer simulated reality, is a new computer technology that mimic an real or imagined environment, VR simulates a user's physical presence and environment.it does this in a way that allows the person to touch and interact with it. VR aims artificially create a sensory experience for the user, which can include touch, Sight, Smell, and Hearing.
The pros of virtual reality outweigh the cons of virtual reality. Virtual reality help a lot of people that are lonely and giving them some help, maybe boosting their confidence or even providing them with information on how to do something like getting a date. According to the source: “ ‘A lot of people are lonely.’ Anderson admits. ‘ They want some sort of entertainment or companionship or a little bit of both.’” (Article 2, Page 8) This shows how, virtual reality can be used to help out the lonely people, the people that don't have confidence. Virtual reality is more of like a voice for the voiceless. Also, another way virtual reality shows how it has many pros, and those pros beat out the cons the following shows this from the text (My Virtual Girlfriend) : “I’ve been in a real relationship for almost a year and , in some ways, playing My Virtual Girlfriend reminded me of what my boyfriend and my early dalliances felt like.” Furthermore, both quotes support the claim of how people are struggling and disabled people, letting people believe, and it gives a pro over a con. It doesn't let people struggle, it gives people options, and you may ask how? Well, virtual reality allows you to believe that you are this, you are good at this that feeds into your mind and you begin to build your confidence to get that entertainment to go out
Virtual reality(VR) is a relatively new frontier in the technology industry. So new in fact, that, at its current stage, what it is and its potentials are unfamiliar to the general public. VR originally started gaining momentum as a new platform to game on, but its potential must be analyzed broadly in more than just one vocation. Because of the immersion VR provides, it has an immense capacity to benefit the educational field. Everyone is unique in the way they learn best; some people learn best by reading, some people learn audibly better, and, some people learn visually.
Virtual reality is an interesting topic. Today, technology develops so rapidly, and it becomes a vital role in society.
In this type of therapy there are multiple advantages and disadvantages in using virtual therapy. The therapy is known to be more successful than any other therapy. The technology that is used in making a virtual environment is a push into better and newer technology for new therapy ways. Being able to help someone who cannot even walk out of their own house or go anywhere else is a huge accomplishment for the psychology world because they can now help more people who most likely needs it
Medical Applications of virtual and augmented reality: Virtual reality is an interactive simulation that makes you feel like you are somewhere you are not. It is now starting to be used in the medical field. For patients that are in pain, virtual reality can be used to make it seem like they are in a different happier place. Studies show that it has the same effectiveness level as morphine, possibly even more effective. For therapists who help people with different fears, virtual reality can help conquer the fear. For example, a virtual reality for people suffering arachnophobia allows people to experience what it is like to have spiders surrounding them. Virtual reality can also be used for surgical training. Surgeons can practice surgery without the fear of hurting or injuring an actual patient. This is helpful because if they mess up, they do not have to deal with the consequences that come from surgical mistakes. Virtual reality is a very new and upcoming idea, and in the near future it has the potential to become much more common in a healthcare
Technology always interests us. When something new comes out, like drones or the iPhone - everyone wants one. VR will be no different. Walking through school before the bell and seeing people (sadly) at restaurants and out with their family, all of them on their new iPhone 6s’. We can see this has already happened with other products, but although VR isn’t here yet and won’t be common for years to come, the craze has already
Once the technology had been developed to a point where it could actually be utilized, VR was often seen as more of a tool than a new method of entertainment. The technology was fine-tuned and then used in flight simulators during the 70s to train pilots before they got into a real plane. The technology then made its way to the entertainment industry during the video-game boom of the 80s. Since its inception, Virtual Reality technology has found a wide range of uses in very unpredictable ways. The military, the space program, medical students and even driving schools use virtual training environments that take place in a version of Virtual Reality.
As can be gathered, much of the discussion regarding this application of VR is unashamedly positive and optimistic with the future of the technology. Thus the proponents can be described as belonging to the Technological Deterministic school of thought. In other words, the technology has been created so therefore we must use it. VR is also largely associated with reaping in economic benefits, and if not now, is seen as a good investment for the future. Thus if there is a dollar sign attached to a specific technology there are inevitably going to be fewer critics, or at least less
Today’s science fiction is often tomorrow’s reality. As the pace of change has quickened, so it appears that we are actually living within a science fiction movie. Programs on TV continue to amaze or frighten us with yet more technological break through and with clever new products and gadgets. Over the last decade and certainly through the rest of this century, the major agent for these changes has been and will continue to be electronic computer and its derivatives. The Digital Age exploded into existence not with a whimper but a bang. The globe still shakes from its entry. The journey was long, but the impact is immediate. Now, for instance, the breath of an unborn baby can be captured and rendered visible, the
Virtual reality defined as to produce and create the effect of an interactive 3D world in which the objects have a sense of spatial presence by using computer technologies. Our perceptual and cognitive system will be presented by precise clues in order for our brain to interpret and understand those clues as outside object in 3D world. In addition, virtual reality suggest a lot of benefits and advantages to education of technical such as delivery information through multiple active channels, addressing of dissimilar learning styles, experiential-based learning and so on ( Bell & Fogler, 2004, p 217).
Seeing is believing, these words are the best combination to understand the meaning of Virtual Reality (VR). VR is one of the best asset and aspect of our future. No other technology has seen such a revolution like VR has. It is practically in use in almost every field such as entertainment, gaming, defense, robotics, medical, healthcare, military, education, fashion, heritage, business, engineering and many more fields. VR sometimes called Virtual Environment has drawn much attention in the last two decade. Extensive media coverage causes the much more rapid increase in the interest of the masses. Very few people, however, really know what VR is and what are its open problems are. In this report a historical overview of virtual reality is presented, basic terminology as an introduction are listed, followed by applications of this technology in science, work, and entertainment areas. Its present developments are thoroughly discussed in this report. Finally, the future of VR is considered in two aspects: technological and social. New research directions, technological frontiers and potential applications are pointed out. The possible positive and negative influence of VR on life of average people is speculated.