1. a PaypalAccount class to include both balance and açcountlD as the instance variables. Make sure each instance of this account will have a unique accountID. In other words, different account object should have different accountID (hint: class variable).
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- The class "Car" has the following attributes: plate (String), mark (String), model (String), year (int), km (int).Write a constructor method for the "Car" class that takes values as parameters for all these attributes.Assignment:The BankAccount class models an account of a customer. A BankAccount has the followinginstance variables: A unique account id sequentially assigned when the Bank Account is created. A balance which represents the amount of money in the account A date created which is the date on which the account is created.The following methods are defined in the BankAccount class: Withdraw – subtract money from the balance Deposit – add money to the balance Inquiry on:o Balanceo Account ido Date createdModify the Car class example and add the following: A default constructor that initializes strings to “N/A” and numbers to zero. An overloaded constructor that takes in initial values to set your fields (6 parameters). accel() method: a void method that takes a double variable as a parameter and increases the speed of the car by that amount. brake() method: a void method that sets the speed to zero. To test your class, you will need to instantiate at least two different Car objects in the main method in the CarDemo class. Each of your objects should use a different constructor. For the object that uses the default constructor, you will need to invoke the mutator methods to assign values to your fields. Invoke the displayFeatures() method for both objects and display the variables. Demonstrate the use of the accessor method getColor() by accessing the color of each car and printing it to the console. Use the method accel to increase the speed of the first car by 65 mph. Use…
- The class "Plant" has the following attributes: name (String), family (String), lifeSpan (int). Write a constructor method for the "Plant" class that takes values as parameters for all these attributes. A- BI II !!Slide Type Slide • Exercise # 1: Define a class Point that represents a point in 2 – D plane. The point has x and y coordinates. Define the following: • A constructor to initialize the x, y coordinates. • A method translate(self, dx,dy) to translate the point object dx , and dy units in x and y directions, respectively. • A method distanceTo (self, point2) to return the distance between the point referenced by self and point2. • getX(self) to return the value of x coordinate. • getY(self) to return the value of y coordinate Test the above class by: • Creating 2 point objects; one with (3,5) as x,y coordinates; the second with (-10,30) as x,y coordinates. • Move the first point 5.5 units in x direction and -12.5 units in y direction using translate method • Find the distance between the 2 points in their current location using distance To method A Sample output resulting from running the above test class is shown below new coordinates of point1= (8.5 , -7.5) Coordinates of point 2 =…Code the StudentAccount class according to the class diagramMethods explanation:pay(double): doubleThis method is called when a student pays an amount towards outstanding fees. The balance isreduced by the amount received. The updated balance is returned by the method.addFees(double): doubleThis method is called to increase the balance by the amount received as a parameter. The updatedbalance is returned by the method.refund(): voidThis method is called when any monies owned to the student is paid out. This method can onlyrefund a student if the balance is negative. It displays the amount to be refunded and set thebalance to zero. (Use Math.abs(double) in your output message). If there is no refund, display anappropriate message.Test your StudentAccount class by creating objects and calling the methods addFees(), pay() andrefund(). Use toString() to display the object’s data after each method called
- Create a deck of cards class. Internally, the deck of cards should use another class, a card class. Your requirements are: The Deck class should have a deal method to deal a single card from the deck After a card is dealt, it is removed from the deck. There should be a shuffle method which makes sure the deck of cards has all 52 cards and then rearranges them randomly. The Card class should have a suit (Hearts, Diamonds, Clubs, Spades) and a value (A,2,3,4,5,6,7,8,9,10,J,Q,K)Peso Converter Create a PesoCurrency Class with an amount attribute. Define an overloaded convertTo method that will convert the amount attribute to Dollars or Euros. Assume that 1 dollar is equivalent to 50 pesos while 10 dollars is equivalent to 2 Euros. Implement the class in a computer program that will ask the user an amount in Peso to convert. The program should be able to display the Dollar and Euro equivalent of the input Peso amount. For this exercise, you are required to apply all OOP concepts that you learned in class.1 - Student class Make a class student (in student.py) that stores the following information for a student: Name (name) Student number (student_nr) Points per assignment (points_per_assignment) Exam grade (exam_grade) a) Behind each point of information is the name of the parameter to the initializer method. Store this information from the parameters in the object attributes with the same name. b) Add a method course_points() which returns the number of course points the student has gotten. Example: mary = Student("Mary", 15789613, [10, 9, 8, 10, 9, 10], 9)print(mary.course_points()) > 121 The calculation of the course points is explained in the course overview, course setup slides (Links to an external site.) and the first lectureLinks to an external site.. c) Add a method grade() which returns a the final grade of the student, rounded to nearest half (upwards, 6.75 -> 7). As per regulations, a 5.5 becomes a 6. If the student did not pass both the assignments (>= 95…
- Create one more method in the Starship class: encounter(self, enemy_ship) This method takes in self, along with another Starship object. The method should simulate a battle between the two ships. How the method is implemented is almost entirely up to you. You could take in user input for each crew member, or have them each act randomly from the available options, or specify exactly what a given crew member of each type should do. The only requirements are as follows: Each crew member on each ship should get at least one “turn” before the battle is complete. If the crew member is Injured on their turn, they should do nothing. You may assume that each ship will have at least one crew member uninjured when the encounter begins. You shouldn’t make any assumptions about how many crew members there will be on a given ship, where they will start, or about which subclasses will be present - it’s possible that you’ll have test cases including a ship with no captain, or no doctor.…The class "Student" has the following attributes: studentId (int), name (String), surname (String), deptCode (String).Write a constructor method for the "Student" class that takes values as parameters for all these attributes.Java Object Oriented Programming Create a Shape class that shall have color and filled instance variables of enum Color and boolean type. The filled boolean variable shall show, whether the shape is filled (colored). The enum Color shall be defined within the class having 4 color names (choose any four). Also define getArea and getPerimeter method in Shape class, both shall return 0. Create Rectangle class with length and width attributes and a Circle class with radius attribute, of type double. Properly encapsulate all fields. Circle and Rectangle shall extend Shape class and override getArea and getPerimters methods as per its type and specific formula. In Test class, create an object of Rectangle and Circle, by initializing all attributes in constructor and print both shapes' area and perimters. In Test class, define a static method with following signature, public static void printEachShapeCount(Shape... shapes) As you know, the parent type variable can hold the…