Cellular Automata • A life simulation (cellular automata) cạn simulate the life of several existing ćells. For every two exisşting old cells, one new cell will appear. So if there are 11 living cells at one time, then in the next generation there will be 16 cells. And in the third generation, there will be 24 cells alive. • If there are 5 initial cells at a time, how many cells are alive in the fifth generation? Create flowchart with input-output for various cases
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- Computer Science I need the code for this in Alice programming Faery Magic Create a world that has at least 5 different objects from the Furniture Gallery and one Faery from the Fantasy/Faeries Gallery. The Faery has the power to make an object disappear. Everything that the faery touches disappear from the scene. Create an interactive game where the user can click one object at a time from the scene; then, the faery faces that object and moves toward it. Write a recursive method named CheckDistance, that checks whether the faery is very close to the object clicked by the user. If it is, the faery bends over to touch the object. After the faery touches the object, the object disappears (this is the base case of the recursion). If the faery is not yet close enough to the object to be able to touch it, the faery moves a small distance forward and the CheckDistance method is recursively called (this is the recursive case of the recursion). Include instructions for the game that appears…Kingdom of Trolls is celebrating their Kingdom Day and one of the activities that is taking place is a game where a player rolls a magic ball down the hill on a path with spikes. As the ball rolls down, it strikes a spike and bursts open to release a number of smaller balls (in our simulated game, the number of smaller balls is a randomly generated integer between 2 and 6, inclusive). As the smaller balls further roll down, when one strikes a spike, that ball and all its sibling balls burst and each generates another set of smaller balls (using the same random number already generated for the first roll). The balls keep rolling downhill and striking spikes and bursting into smaller balls until a golden ball is released by one of the bursts. At this time, the game is over and the player is told how many balls were generated during the last burst (including the golden ball). The game is played by two players at a time and the player who had the lowest number of balls generated on the…Question # 06: The typical Computer Screen has a WIMP Setup. Most Common WIMP arrangements work on the basis of a Desktop metaphor, in which common actions are linked to similar actions in the real world. For Example, moving a File is achieved by selecting and dragging it into a relevant folder or filing Cabinet. Give Two Examples with explanation of the actions with their Real world Equivalents.
- : Design and implement a text-based Minesweeper game. Minesweeper is the classicsingle-player computer game where an NxN grid has B mines (or bombs) hidden across the grid. Theremaining cells are either blank or have a number behind them. The numbers reflect the number ofbombs in the surrounding eight cells. The user then uncovers a cell. If it is a bomb, the player loses.If it is a number, the number is exposed. If it is a blank cell, this cell and all adjacent blank cells (up toand including the surrounding numeric cells) are exposed. The player wins when all non-bomb cellsare exposed. The player can also flag certain places as potential bombs. This doesn't affect gameplay, other than to block the user from accidentally clicking a cell that is thought to have a bomb.(Tip for the reader: if you're not familiar with this game, please play a few rounds on line first.)AVA code OVERVI EW This is a review exercise, so the primary goal of the exercise is to get your mind working and in the correct space.In this activity you will create a imaginary grid of locations that goes from −?≤?≤?, −?≤?≤?, with the coordinate (0,0) being "home". On this grid you will keep track of various animal objects as they move around the grid. Make sure that all animals stay within that grid at all timesincluding when they are created. Zwill be the map size and will control the highest number allowed on themap before wraping around. Using Java, create the following classes and primary program that uses the classes that you developed. INS T RUCT IONS Create the following classes. A N I MA L C LA SS Create an Animal class. Each animal has a name, an x and y integer coordinate. The Animal class should have at minimum the following methodsbelowbut you may want to add more if necessary: Also note, everyanimal will need to have to have “z”passed to it so that it knows how big the…GuitarHero.java Implement an interactive guitar player. GuitarHeroLite.java is a GuitarString client that plays the guitar in real time. It relies on a helper class Keyboard.java that provides a graphical user interface (GUI) to play notes using the keyboard. When the user types the lowercase letter 'a' or 'c', the program plucks the corresponding string. Since the combined result of several sound waves is the superposition of the individual sound waves, it plays the sum of the two string samples.
- A graph (also known as a network) consists of nodes and edges. Edges connect nodes. Graphs/networks have many real-life applications. One of the most common examples is a social network (e.g., Facebook), where the people are represented by nodes and friendship/connection between two people is represented by an edge. See a picture of a graph below where the nodes are colored in red, green, and blue. -A blue node An edge connecting a blue node and a green node. [Image source: https://en.wikipedia.org/wiki/Graph_coloring] A simple graph can be expressed by the following two predicates. Given the predicates below: Edge(x, y): x is connected to y Color(x, z): x has color z and the following domains: domain of x and y: {all nodes in a graph}, domain of z: {RED, GREEN, BLUE, YELLOW}, translate the following statements into English. a) Vx3y Edge(x, y) b) Vz 3x Color(x, z) c) VxVyVz (Edge(x, y) A Color(x, z) → ¬Color(y, z))Gradient FillIn this labwork are asked to write a GUI application again using AWT. This is a fairly easy labworkthat is more about getting used to synchronized online learning. You are expected to:• Draw two rectangles.• Both of them should be filled using GradientPaint() function of AWT. (Check out itsfunction definition that is listed below.)• The first gradient should be parallel to the diagonal of the first rectangle. The colorgradient should not be repeated (acyclic).• The second gradient should be horizontal. The color gradient should be repeated forthis one (cyclic).• You are free to choose the colors but other than that your output should be similar tothe example screenshot given below.The first application you will complete simulates a fight with the mythical greek hydra. As legend goes, if you were to chop off the head of a hydra, two smaller heads would grow back in its place. In order for our fight to have an end, we will assume that once the size of the targeted head is small enough, no new heads will grow back in its place. The goal of this application is to determine the amount of work required to kill a hydra with a single head, when the size of the head is given as input. Final output would look like this The head bag is Bag[ 3 ]The head bag is Bag[ 2 2 ]The head bag is Bag[ 2 1 1 ]The head bag is Bag[ 2 1 ]The head bag is Bag[ 2 ]The head bag is Bag[ 1 1 ]The head bag is Bag[ 1 ]The head bag is Bag[ ]The number of chops required is 7Run the program again using 4 for the size of the initial head. The work done should be 15.Run the program again using 5 for the size of the initial head. You should get the computation ended early.Run the program again using 6…
- ClockPane.java, to add the animationinto this class and add two methods start() and stop() to start and stop theclock, respectively. Write a program that lets the user control the clock with theStart and Stop buttons, as shown in Figure a .Design #1The first design will have traditional light and dark modes. All five of your palette colourswill be accent colours. It is practically impossible to create a single set of accent coloursthat will work against both white and black, so you will probably need to create twodifferent palettes for this design. Both palettes should have a similar colour story, evenif they aren't the exact same colours: the shades in your Dark Mode palette should bevariants of those in your Light Mode palette.IN JAVA PLEASE There is a 2D-rectangular MxN Terrain. On each square of the terrain, there may or may not be some gold and a Monster. Each monster has a name and damage (a numeric value between 1- 10). Some Heroes are traversing on the terrain. Each Hero has a name, health (a numeric value between 0-100), and a wallet that contains the golds he has collected. When a hero steps onto a square on the terrain, first he collects all of the golds placed on that square. Then, If there is a monster on the current square, Hero must fight with the monster and kill it. This fight decreases Hero’s health by the monster’s damage. If the Hero’s health drops below 0 after the battle, both Hero and monster die, and his/her golds disappear. When two or more heroes step on the same square simultaneously, the one with more health survives, and the other Hero dies. If there is gold on the square, the surviving Hero collects the gold. If there is a monster on the same square, the surviving Hero fights with…