Design a class that holds the following personal data: name, address, age, and phone number. Write appropriate accessor and mutator methods. Also, write a program that creates three instances of the class. One instance should hold your information, and the other two should hold your friends’ or family members’ information.
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Design a class that holds the following personal data: name, address, age, and phone number. Write appropriate accessor and mutator methods. Also, write a program that creates three instances of the class. One instance should hold your information, and the other two should hold your friends’ or family members’ information.
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- Design a class that holds the following personal data: name address age phone numberWrite appropriate accessor and mutator methods. Also, create a program that creates three instances of the class. One instance should hold yourinformation, and the other two should hold your friends’ or family members’information.Lab 2 – Designing a class This lab requires you to think about the steps that take place in a program by writing pseudocode. Read the following program prior to completing the lab. Design a class named Computer that holds the make, model, and amount of memory of a computer. Include methods to set the values for each data field, and include a method that displays all the values for each field. For the programming problem, create the pseudocode that defines the class and enter it below. Enter pseudocode hereTrue or FalseIn structs, all fields and methods are public i.e. all the data can be accessed and changed and all the methods can be called by those who use it.
- solve with java Create a class for Subject containing the Name of the subject and score of the subject. There should be following methods: set: it will take two arguments name and score, and set the values of the attributes. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. set: it will take one double value as argument and set the value of score only. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. display: it will display the name and score of the subject. Like “Name : Math, Score: 99.9” getScore: it will return the value of score. greaterThan: it will take subject’s object as argument, compare the calling object’s score with argument object’s score and return true if the calling object has greater score. Create a class “Main” having main method to perform following tasks. Create two objects of Subject class having…Programming Language= PYTHON 3. Personal Information Class Design a class that holds the following personal data: name, address, age, and phone number. Write appropriate accessor and mutator methods. Also, write a program that creates three instances of the class. One instance should hold your information, and the other two should hold your friends’ or family members’ information. My information: Name: John Doe Address: 111 My Street Age: 22 Phone Number: 555-555-1281 Mom's information: Name: Mom Address: 222 Any Street Age: 52 Phone Number: 555-555-1234 Sis's infomation: Name: Jane Doe Address: 333 Her Street Age: 20 Phone Number: 555-555-4444 Dad's information: Name: Dad Address: 222 Any Street Age: 56 Phone Number: 555-254-5611Library Information System Design and Testing Library Item Class Design and TestingDesign a class that holds the Library Item Information, with item name, author, publisher. Write appropriate accessor and mutator methods. Also, write a tester program(Console and GUI Program) that creates three instances/objects of the Library Items class. Extending Library Item Class Library and Book Classes: Extend the Library Item class in (1) with a Book class with data attributes for a book’s title, author, publisher and an additional attributes as number of pages, and a Boolean data attribute indicating whether there is both hard copy as well as eBook version of the book. Demonstrate Book Class in a Tester Program (Console and GUI Program) with an object of Book class.
- C# languageCreate a class for “Plane” having functionalities (methods) startengine(), fly() and land(). When ever engine starts it should reset the attribute TTK (Total travel kilometer) to zero and attribute Fuel to 100. On fly() it should add 10 kilometers if the Fuel attribute is greater than zero and decrement Fuel by 20.On land() it should print total distance covered. Write the code providing all necessary details. And then show working object of Plane in main().Design a class named CustomerRecord that holds a customer number, name, and address. Include separate methods to 'set' the value for each data field using the parameter being passed. Include separate methods to 'get' the value for each data field, i.e. "return" the field's value. Pseudocode:CLASS NAME List the instance variables in the constructor. List the methods in the class. - indicates private CLASS NAME List the instance variables in the constructor. List the methods in the class. The second row of the UML diagram lists the instance variables in the constructor. For example -name: string o o name is the variable name o string is the data type of name + indicates public o getName is the method name o o string is the return data type Java.util. The third row of the diagram lists the methods in the class. For example, +getName(): string empty parenthesie indicate nothing is sent to the method.
- Focus on classes, objects, methods and good programming style Your task is to create a BankAccount class. Class name BankAccount Attributes _balance float _pin integer Methods init () get_pin() check pin () deposit () withdraw () get_balance () The bank account will be protected by a 4-digit pin number (i.e. between 1000 and 9999). The pin should be generated randomly when the account object is created. The initial balance should be 0. get_pin () should return the pin. check_pin (pin) should check the argument against the saved pin and return True if it matches, False if it does not. deposit (amount) should receive the amount as the argument, add the amount to the account and return the new balance. withraw (amount) should check if the amount can be withdrawn (not more than is in the account), If so, remove the argument amount from the account and return the new balance if the transaction was successful. Return False if it was not. get_balance () should return the current balance.…1. Part 1: A point in the x-y plane is represented by its x-coordinate and y-coordinate. Design the class Point that can store and process a point in the x-y plane. Your class should contains the following methods. Default constructor without parameters that initializes the private data member to the suitable values Constructor with parameters sets the values of the instance variables to the values of the parameter. Accessor methods that return the values of the x-axis and y-axis. setPoint method which set the values of x-axis and y-axis makeCopy method that make a copy of a received object of type Point. getCopy method that returns a copy of the current object toString method that returns the object string isEqual that returns true if the current object is equal to the received object of type point distance, which receives two objects of type Point and returns the distanceis a construct that defines objects of the same type. A class An object A method A data field