✓ Details Create a class called Flower. Add one member variables color. Add only one getter function for the color. The get function returns color. Implement a constructor that expects color value and assigns it to the member variable. Create a subclass of Flower named Rose. The Rose class has one member variable name. Add a constructor which expects color and name. Pass color to the base constructor and set name to it's member variable. Write a program that has an array of 3 Flowers, and an array of 3 Roses. Feel free give the name and color to the flower as your choice. Use loops to print out the array properties to the terminal screen.
✓ Details Create a class called Flower. Add one member variables color. Add only one getter function for the color. The get function returns color. Implement a constructor that expects color value and assigns it to the member variable. Create a subclass of Flower named Rose. The Rose class has one member variable name. Add a constructor which expects color and name. Pass color to the base constructor and set name to it's member variable. Write a program that has an array of 3 Flowers, and an array of 3 Roses. Feel free give the name and color to the flower as your choice. Use loops to print out the array properties to the terminal screen.
Chapter11: Advanced Inheritance Concepts
Section: Chapter Questions
Problem 5PE
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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![✓ Details
02
Create a class called Flower. Add one member variables color. Add only one getter function for the color. The get function returns color.
Implement a constructor that expects color value and assigns it to the member variable.
Create a subclass of Flower named Rose. The Rose class has one member variable name. Add a constructor which expects color and
name. Pass color to the base constructor and set name to it's member variable.
Write a program that has an array of 3 Flowers, and an array of 3 Roses. Feel free give the name and color to the flower as your choice. Use
loops to print out the array properties to the terminal screen.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F42d82e3f-8ac3-4e53-8622-ac0998d450e8%2F7443ee8d-54fd-456a-bd6f-6f44b0110d82%2Frs094e_processed.jpeg&w=3840&q=75)
Transcribed Image Text:✓ Details
02
Create a class called Flower. Add one member variables color. Add only one getter function for the color. The get function returns color.
Implement a constructor that expects color value and assigns it to the member variable.
Create a subclass of Flower named Rose. The Rose class has one member variable name. Add a constructor which expects color and
name. Pass color to the base constructor and set name to it's member variable.
Write a program that has an array of 3 Flowers, and an array of 3 Roses. Feel free give the name and color to the flower as your choice. Use
loops to print out the array properties to the terminal screen.
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