class member can be accessed by code outside the class.
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Fill in the blank: A(n)________specifies how a class member can be accessed by code outside the class.
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- T/F A method defined in a class can access the class' instance data without needing to pass them as parameters or declare them as local variables.A class constructor is a member function with the same name as the ___ _Fill-in-the-Blank A member function of a class that is not implemented is called a(n) _________ function.
- Employee and ProductionWorker ClassesCreate an Employee class that has properties for the following data:Employee nameEmployee numberNext, create a class named ProductionWorker that is derived from the Employee class. The ProductionWorker class should have properties to hold the following data:Shift number (an integer, such as 1, 2, or 3)Hourly pay rateThe workday is divided into two shifts: day and night. The Shift property will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2.Create an application that creates an object of the ProductionWorker class and lets the user enter data for each of the object’s properties. Retrieve the object’s properties and display their values. this.ReportViewer1.Employee(); cannot reference?Fill-in-the-Blank A class constructor is a member function with the same name as the _________.Circle Class (Easy) Write a Circle class that has the following member variables: radius : a double The class should have the following member functions: Default Constructor: default constructor that sets radius to 0.0. Constructor: accepts the radius of the circle as an argument. setRadius: an mutator function for the radius variable. getRadius: an accessor function for the radius variable. getArea: returns the area of the circle, which is calculated as area = pi * radius * radius getCircumference: returns the circumference of the circle, which is calculated as circumference = 2 * pi * radius Step1: Create a declaration of the class. Step2: Write a program that demonstrates the Circle class by asking the user for the circle’s radius, creating Circle objects, and then reporting the circle’s area, and circumference. You should create at least two circle objects, one sets the radius to 0.0 and one accepts the radius as an…
- Fill-in-the-Blank An operator may be __________ to work with a specific class.8. Circle ClassWrite a Circle class that has the following member variables:• radius: a double• pi: a double initialized with the value 3.14159The class should have the following member functions:• Default Constructor. A default constructor that sets radius to 0.0.• Constructor. Accepts the radius of the circle as an argument.• setRadius. A mutator function for the radius variable.• getRadius. An accessor function for the radius variable.• getArea. Returns the area of the circle, which is calculated as area = pi * radius * radius• getDiameter. Returns the diameter of the circle, which is calculated as diameter = radius * 2• getCircumference. Returns the circumference of the circle, which is calculated as circumference = 2 * pi * radiusWrite a program that demonstrates the Circle class by asking the user for the circle’s radius, creating a Circle object, and then reporting the circle’s area, diameter, and circumference.…Fill-in-the-Blank A constructor that takes a single parameter of a type different from the class type is a __________ constructor.