switch_player(): we will allow the players to choose their own names, but for our purposes, it is easier to think of them as number (0 and 1, for indexing purposes). We will display their names to them on the screen, but in the background, we will keep track of them based on their number. This function should take 1 argument, an integer (either 0 or 1) representing the player and should return the opposite integer (1 if 0 is entered and 0 if 1 is entered). This is a simple function, but it will make our code cleaner later. Use your constants! Using Thonny
switch_player(): we will allow the players to choose their own names, but for our purposes, it is easier to think of them as number (0 and 1, for indexing purposes). We will display their names to them on the screen, but in the background, we will keep track of them based on their number. This function should take 1 argument, an integer (either 0 or 1) representing the player and should return the opposite integer (1 if 0 is entered and 0 if 1 is entered). This is a simple function, but it will make our code cleaner later. Use your constants! Using Thonny
Programming Logic & Design Comprehensive
9th Edition
ISBN:9781337669405
Author:FARRELL
Publisher:FARRELL
Chapter11: More Object-oriented Programming Concepts
Section: Chapter Questions
Problem 2GZ
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switch_player(): we will allow the players to choose their own names, but for our purposes, it is easier to think of them as number (0 and 1, for indexing purposes). We will display their names to them on the screen, but in the background, we will keep track of them based on their number. This function should take 1 argument, an integer (either 0 or 1) representing the player and should return the opposite integer (1 if 0 is entered and 0 if 1 is entered). This is a simple function, but it will make our code cleaner later. Use your constants!
Using Thonny
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