True or false: The default constructor is the only constructor that may be called for objects in an array of objects.
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True or false: The default constructor is the only constructor that may be called for objects in an array of objects.
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- True or False Objects that are instances of a class can be stored in an array.True/False: When instantiating an object of an abstract class, you can do it with the keyword new.C++ Stars This lab exercise will practice creating objects with constructors and destructors and demonstrate when constructors and destructors are called. Star Class Create a class, Star. A Star object has two member variables: its name, and a solar radius. This class should have a constructor which takes a std::string, the name of the star, and a double, the solar radius of the star. In the constructor, the Star class should print to the terminal that the star was born. For example, if you create a Star as follows: Star my_star("Saiph", 22.2); Then the constructor should print: The star Saiph was born. In the destructor, the Star class should print to the terminal that the star was destroyed, along with the number of times the volume of the sun that that star was, formatted to two decimal places. Hint: use the following line to set the precision to 2 decimal places: std::cout << std::fixed << std::setprecision(2); For example, when my_star above has its destructor called,…
- Month Class Exceptions Write a class named Month. The class should have an int field named monthNumber that holds the number of the month. For example, Janauary would be 1, February would be 2, and so forth. In addition, provide the following methods: A no-arg constructor that sets the monthNumber field to 1. A constructor that accepts the number of the month as an argument. It should set the monthNumber value to the value passed as the argument. If a value less than 1 or greater than 12 is passed, the constructor should throw an InvalidMonthNumberException. A constructor that accepts the name of the month, such as “January” or “February”, as an argument. It should set the monthNumber field to the correct corresponding value. If an invalid name is passed, the constructor should throw an InvalidMonthNameException. A setMonthNumber method that accepts an int argument, which is assigned to the monthNumber field. If a value less than 1 or greater than 12 is passed, throw an…A(n) _______ is a special constructor, called whenever a new object is initialized with another object’s data.The enum class construct: Select one: a. does not require one to write anything in front of an enumeration value-name b. requires one to use the name of the enumeration, followed by "::" (colon-colon), before each name whenever the enumeration's value-name is used c. requires one to use the name of the enumeration, followed by "." (period), before each name whenever an enumeration's value-name is used
- Number Guessing Program using java: The player has to guess a number given in between a range. If the guessed number is right, the player wins else, loses. It also has the concept of limited attempts where the player has to guess the number within the limited attempts given. Note: It must incorporates the following OOP components: - Classes - Objects - Constructors - Class Variable - Object Methodjava Assignment Description: Write a class named Car that has the following fields: The yearModel field is an int that holds the car’s year model. The make field references a String object that holds the make of the car. The speed field is an int that holds the car’s current speed. In addition, the class should have the following constructor and other methods. The constructor should accept the car’s year and make as arguments. These values should be assigned to the object’s yearModel and make fields. The constructor should also assign 0 to the speed field. Constructor: The constructor should accept no arguments. Constructor: The constructor should accept the car’s year as argument.Assign the value to the object’s yearModel. No need to assign anything to the make and assign 0 to speed. Appropriate mutator methods should set the values in an object’s yearModel, make, and speed fields. Appropriate accessor methods should get the values stored in an object’s yearModel, make, and…Fill-in-the-Blank A constructor is automatically called when an object is _________.
- Pet ClassDesign a class named Pet, which should have the following fields: name: The name field holds the name of a pet. type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird". age: The age field holds the pet’s age. The Pet class should also have the following methods: setName: The setName method stores a value in the name setType: The setType method stores a value in the type setAge: The setAge method stores a value in the age getName: The getName method returns the value of the name getType: The getType method returns the value of the type getAge: The getAge method returns the value of the age Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen. The output Should be…Pet ClassDesign a class named Pet, which should have the following fields: name: The name field holds the name of a pet. type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird". age: The age field holds the pet’s age. The Pet class should also have the following methods: setName: The setName method stores a value in the name setType: The setType method stores a value in the type setAge: The setAge method stores a value in the age getName: The getName method returns the value of the name getType: The getType method returns the value of the type getAge: The getAge method returns the value of the age Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen. *** I need help…T/F A method defined in a class can access the class' instance data without needing to pass them as parameters or declare them as local variables.