# Write a function called ex4() which implements a "Guess the number" game # 1. Generate a random number between 1 and 100 # See https://docs.python.org/3/library/random.html for random number # generation details # 1. Prompt the user with the rules of the game ('q' to quit) # 2. Iterively prompt a user for a guess # 3. Let the user know whether their last guess was high or low # 4. Count the number of guesses # 5. Congratulate them upon success. Print the number of guesses # 6. Prompt to play again or quit # 7. Proceed as directed by user. # 8. Invoke ex4() and play a game to print results
# Write a function called ex4() which implements a "Guess the number" game # 1. Generate a random number between 1 and 100 # See https://docs.python.org/3/library/random.html for random number # generation details # 1. Prompt the user with the rules of the game ('q' to quit) # 2. Iterively prompt a user for a guess # 3. Let the user know whether their last guess was high or low # 4. Count the number of guesses # 5. Congratulate them upon success. Print the number of guesses # 6. Prompt to play again or quit # 7. Proceed as directed by user. # 8. Invoke ex4() and play a game to print results
C++ for Engineers and Scientists
4th Edition
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Bronson, Gary J.
Chapter6: Modularity Using Functions
Section6.4: A Case Study: Rectangular To Polar Coordinate Conversion
Problem 9E: (Numerical) Write a program that tests the effectiveness of the rand() library function. Start by...
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# Write a function called ex4() which implements a "Guess the number" game
# 1. Generate a random number between 1 and 100
# See https://docs.python.org/3/library/random.html for random number
# generation details
# 1. Generate a random number between 1 and 100
# See https://docs.python.org/3/library/random.html for random number
# generation details
# 1. Prompt the user with the rules of the game ('q' to quit)
# 2. Iterively prompt a user for a guess
# 3. Let the user know whether their last guess was high or low
# 4. Count the number of guesses
# 5. Congratulate them upon success. Print the number of guesses
# 6. Prompt to play again or quit
# 7. Proceed as directed by user.
# 8. Invoke ex4() and play a game to print results
# 2. Iterively prompt a user for a guess
# 3. Let the user know whether their last guess was high or low
# 4. Count the number of guesses
# 5. Congratulate them upon success. Print the number of guesses
# 6. Prompt to play again or quit
# 7. Proceed as directed by user.
# 8. Invoke ex4() and play a game to print results
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