Java Program Create a class named Square that contains data fields for height, width, and surfaceArea, and a method named computeSurfaceArea(). Create a child class named Cube, which contains an additional data field named depth, and a computeSurfaceArea() mothods that overrides the parent method. Write an application that instantiates a Square object and Cube object and display the areas of the objects
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Java
Create a class named Square that contains data fields for height, width, and surfaceArea, and a method named computeSurfaceArea(). Create a child class named Cube, which contains an additional data field named depth, and a computeSurfaceArea() mothods that overrides the parent method. Write an application that instantiates a Square object and Cube object and display the areas of the objects.
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- create a class named square that contains data fields for height, width, and surfaceArea, an method named computeSurfaceArea(). create a child class named Cube. Cube contains an additional data field named depth, and a computeSurfaceArea() method that overrides the parent method. Write an application that instantiates a Square object and a cube object and displays the surface areas of the objects.Shape Class JAVA Implement the Shapehierarchy shown in figure below. Shape TwoDimensionalShape ThreeDimensionalShape Circle Square Sphere Cube Each TwoDimensionalShape should contain method getArea to calculate thearea of the two-dimensional shape. • Each ThreeDimensionalShape should have methods getArea and getVolume tocalculate the surface area and volume, respectively, of the three- dimensional shape. Add OneDimensionalShape with sub classes , and add more shapes to classes (TwoDimensionalShape , ThreeDimensionalShape ). Create a program that uses an array of Shape references to objects of each concrete class in the hierarchy. The program should print a text description of the object to which each array element refers. • Also, in the loop that processes all the shapes in the array, determine OneDimensionalShape, whether each shape is a TwoDimensionalShape or a ThreeDimensionalShape. If it is a TwoDimensionalShape, it is display ThreeDimensionalShape, display its area and volume. its…Create an object prototype called Gradebook that will pass an array of grades for a student as a parameter. - Create a boolean in Gradebook madeHonourRoll that will check whether or not the student has made honour roll - Create a function within Gradebook, that will calculate the average of the grades passed - Create a function outside of Gradebook, that will check if the grades are over an 80% average. Return madeHonourRoll as true if the student has made over 80% average. - Create a function outside Gradebook, called toString(), that will output to console whether or not the student has made the honour roll.
- GuitarString.javaCreate a data type to model a vibrating guitar string. Write a class named GuitarString that implements the following API:java Create Class (any class) that include: Three variables Name ( default value is your name ) Id ( default value is your Id ) Print Method. Create parameterized constructor for that class and initialize it with your name and your id, try to use this keyword ? 3 create an object to that class and pass (1234, Dana) as parameters Ps : write your code in eclipse and send it as screen shotDesign a class named Rectangle to represent a rectangle. The class must have the following: • double data fields named width and height. The default values are 1 for both width and height A no-argument constructor that creates a default bag. A constructor that creates a rectangle with the specified width and height A getParameter() method to return the perimeter. • A getArear() method to return the area of the Rectangle. Create two Rectangle objects. One with width 4.0 and height 10.0. The other object has width 6.3 and height 10.5.
- Using the Decorator pattern, develop a small application that implements the follow Design the class structure of a custom spaceship design system. Use Netbeans to create a JAVA program that has a space ship. The spaceship must have the following features: a name size a passenger cabin that load and unload passengers a laser gun that can be fired a range finder that can detect distant objects a hyperdrive enables the ship to move between stars Provide screenshots to prove that the code works successfullyNeed a java code Create a class called SingleItem This class represents a bag that can hold any single type of object (decided at bag-creation time), and only one item of that type at a time. You may have a zero-parameter constructor if you want one, but you must have the following three features: Add a method called (addItem()) which returns whether or not it was successfully added Add a method which removes an item from the bag and returns it (deleteAnItem()), return null if there is no item Add a method to check if an item is in the bag (hasAnIteminTheBag()) which returns true or falseLaboratory Exercises – Java Lesson 5: Creating Classes and Objects 2. Write a program that displays the employees Ids together with their first and last names. Use two classes. The first class contains the employee data and separate methods to set and get the ID’s and names. The other class creates objects for the employees and uses the objects to call the methods. Create several employees and display their data 3. a. Create a class named Circle with fields named radius, area and diameter. Include methods names setRadius(), getRadius(), computeDiameter() which computes a circles’s diameter and computeArea which computes a circle’s area. The diameter of a circle is twice its radius and the area is 3.14 multiplied by the square of the radius. b. Create a class named TestCircle whose main() declares three Circle objects. Using the setRadius() method, assign one circle a small radius value. Assign another circle a larger radius value and assign the third circle a radius of 1. Call…
- You are required to build a mini FunTime application for the kids to play with their electronic toys in a virtual world. Follow the given steps Build a class Toy having the following data members Name(String) Color (String) Type (String) Price (float) batteryHealth (int) Provide constructor with arguments for name, color, type, and price. Initialize batteryHealth to 5 (which means full). Provide getter for each of these but no setters.Provide a function charge(String time). This function would increase the batteryHealth of the toy according to following rules Time Increase in battery health 15 mins 20% charging (Increase health by 1) 30 mins 40% 45 mins 60% 1 hour 80% 1 hour 15 mins 100% If the toy is already fully charged, then no more charging should be done and appropriate message to be displayed. The charge function returns the new health of the battery of toy object. Provide another function play() that reduces the batteryHealth of the toy…CODE IN JAVA Please look at the attached image for the information about the format the code should be in The code should be in two different .java files one with getFirstName, getLastName and getZipCode; the other file would be containing the main method Design and implement an application that reads a sequence of up to 25 pairs of names and postal (zip) codes for individuals. Store the data in an object of a class called “NameAndZip”, designed to store a first name (String), last name (String), and a postal code (int). Create a driver class called “NameAndZipList”. Assume that each line of input will contain two strings followed by an integer value. You will then create an object for each line read in and store that object in an array of NameAndZip objects. After the Names and Codes have been entered, print the list in an appropriate format to the screen using the toString method in the NameAndZip class. To test the program enter 3 names and codes.a. Write a FractionDemo program that instantiates several Fraction objects and demonstrates that their methods work correctly. Create a Fraction class with fields that hold a whole number, a numerator, and a denominator. In addition: Create properties for each field. The set access or for the denominator should not allow a 0 value; the value defaults to 1. Add three constructors. One takes three parameters for a whole number, numerator, and denominator. Another accepts two parameters for the numerator and denominator; when this constructor is used, the whole number value is 0. The last constructor is parameterless; it sets the whole number and numerator to 0 and the denominator to 1. (After construction, Fractions do not have to be reduced to proper form. For example, even though 3/9 could be reduced to 1/3, your constructors do not have to perform this task.) Add a Reduce() method that reduces a Fraction if it is in improper form. For example, 2/4 should be reduced to 1/2. Add an operator+() method that adds two Fractions. To add two fractions, first eliminate any whole number part of the value. For example, 2 1/4 becomes 9/4 and 1 3/5 becomes 8/5. Find a common denominator and convert the fractions to it. For example, when adding 9/4 and 8/5, you can convert them to 45/20 and 32/20. Then you can add the numerators, giving 77/20. Finally, call the Reduce() method to reduce the result, restoring any whole number value so the fractional part of the number is less than 1. For example, 77/20 becomes 3 17/20. Include a function that returns a string that contains a Fraction in the usual display format—the whole number, a space, the numerator, a slash (D, and a denominator. When the whole number is 0, just the Fraction part of the value should be displayed (for example, 1/2 instead of 0 1/2). If the numerator is 0, just the whole number should be displayed (for example, 2 instead of 2 0/3). b. Add an operator*() method to the Fraction class created in Exercise 11a so that it correctly multiplies two Fractions. The result should be in proper, reduced format. Demonstrate that the method works correctly in a program named FractionDemo2. c. Write a program named FractionDem03 that includes an array of four Fractions. Prompt the user for values for each. Display every possible combination of addition results and every possible combination of multiplication results for each Fraction pair (that is, each type will have 16 results).