Use the Lottery class to the left as the superclass. Create the PowerBall class as a subclass of Lottery. Override the shuffle method so that it returns an ArrayList of six random integers up to but not including 100. CODE: import java.util.ArrayList; import java.util.Random;  class Lottery {   public ArrayList shuffle() {     Random r = new Random();     ArrayList nums = new ArrayList();     for (int i = 0; i < 5; i++) {       int num = r.nextInt(20);       nums.add(num);     }     return nums;   } } //add class definitions below this line class PowerBall extends Lottery {   public ArrayList shuffle() {     Random r = new Random();     ArrayList nums = new ArrayList();     for (int i = 0; i < 6; i++) {       int num = r.nextInt(100);       nums.add(num);     }     return nums;   } } //add class definitions above this line public class Exercise1 {     public static void main(String[] args) {          //add code below this line     PowerBall p = new PowerBall();     System.out.println(p.shuffle());          //add code above this line   } }

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question

Use the Lottery class to the left as the superclass. Create the PowerBall class as a subclass of Lottery. Override the shuffle method so that it returns an ArrayList of six random integers up to but not including 100.

CODE:

import java.util.ArrayList;
import java.util.Random; 

class Lottery {
  public ArrayList<Integer> shuffle() {
    Random r = new Random();
    ArrayList<Integer> nums = new ArrayList<Integer>();
    for (int i = 0; i < 5; i++) {
      int num = r.nextInt(20);
      nums.add(num);
    }
    return nums;
  }
}

//add class definitions below this line

class PowerBall extends Lottery {
  public ArrayList<Integer> shuffle() {
    Random r = new Random();
    ArrayList<Integer> nums = new ArrayList<Integer>();
    for (int i = 0; i < 6; i++) {
      int num = r.nextInt(100);
      nums.add(num);
    }
    return nums;
  }
}

//add class definitions above this line

public class Exercise1 {  
  public static void main(String[] args) {
    
    //add code below this line

    PowerBall p = new PowerBall();
    System.out.println(p.shuffle());
    
    //add code above this line
  }
}

Exercise1.java
Polymorphis. x
import java.util.ArrayList;
import java.util.Random;
Collapse
Polymorphism -> Coding Exercises - Polymorphism
3
class Lottery {
public ArrayList<Integer> shuffle() {
Random r = new Random();
ArrayList<Integer> nums = new ArrayList<Integer>();
for (int i = 0; i < 5; i++) {
int num = r.nextInt(20);
nums.add (num);
Polymorphism Exercise 1
5-
6
7
Exercise 1
9
10
11
}
12
return nums;
Use the Lottery class to the left as the superclass. Create the
13
}
}
PowerBall class as a subclass of Lottery . Override the shuffle
14
method so that it returns an ArrayList of six random integers up to
15
16
//add class definitions below this line
but not including 100.
17
class PowerBall extends Lottery {
public ArrayList<Integer> shuffle() {
Random r = new Random ();
ArrayList<Integer> nums = new ArrayList<Integer>();
for (int i = 0; i < 6; i++) {
int num = r.nextInt(100);
nums.add (num);
}
18 -
19 -
TRY IT
20
21
22 -
23
Submit your code for evaluation.
24
25
Check It!
26
return nums;
27
}
28
29
30
//add class definitions above this line
31
Next
public class Exercisel {
public static void main(String[] args) {
32 -
33 -
34
35
//add code below this line
57% (24:20)
Java
Transcribed Image Text:Exercise1.java Polymorphis. x import java.util.ArrayList; import java.util.Random; Collapse Polymorphism -> Coding Exercises - Polymorphism 3 class Lottery { public ArrayList<Integer> shuffle() { Random r = new Random(); ArrayList<Integer> nums = new ArrayList<Integer>(); for (int i = 0; i < 5; i++) { int num = r.nextInt(20); nums.add (num); Polymorphism Exercise 1 5- 6 7 Exercise 1 9 10 11 } 12 return nums; Use the Lottery class to the left as the superclass. Create the 13 } } PowerBall class as a subclass of Lottery . Override the shuffle 14 method so that it returns an ArrayList of six random integers up to 15 16 //add class definitions below this line but not including 100. 17 class PowerBall extends Lottery { public ArrayList<Integer> shuffle() { Random r = new Random (); ArrayList<Integer> nums = new ArrayList<Integer>(); for (int i = 0; i < 6; i++) { int num = r.nextInt(100); nums.add (num); } 18 - 19 - TRY IT 20 21 22 - 23 Submit your code for evaluation. 24 25 Check It! 26 return nums; 27 } 28 29 30 //add class definitions above this line 31 Next public class Exercisel { public static void main(String[] args) { 32 - 33 - 34 35 //add code below this line 57% (24:20) Java
35
//add code below this line
36
PowerBall p = new PowerBall();
System.out.println(p.shuffle () );
37
38
39
//add code above this line
}
}
40
41
42
Transcribed Image Text:35 //add code below this line 36 PowerBall p = new PowerBall(); System.out.println(p.shuffle () ); 37 38 39 //add code above this line } } 40 41 42
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