Microsoft Visual C#
7th Edition
ISBN: 9781337102100
Author: Joyce, Farrell.
Publisher: Cengage Learning,
expand_more
expand_more
format_list_bulleted
Concept explainers
Textbook Question
Chapter 1, Problem 2E
Name at least three attributes that might be appropriate for each of the following classes:
- TVShow
- party
- JobApplication
- CheckingAccount
Expert Solution & Answer
Trending nowThis is a popular solution!
Students have asked these similar questions
Object adapters and class adapters each provide a unique function. These concepts are also significant due to the significance that you attach to them.
The details of each work out must be stored in a class called WorkOut object shown in the
class diagram. Use the class diagram to code the WorkOut object.
WorkOut
start: DateTime
- end : DateTime
- description : string
-
level : integer
points: real
-
numWorkOuts: integer
+ LOW: integer = 4
+ MEDIUM : integer =8
+ Constructor (p: real, n:integer)
+ Constructor (s:string, e:string, d:string, 1:integer)
+ get Points () : real
+ getNumWorkOuts (): integer
long getMinutes ()
+ int getStars ()
+ changeDescription ()
+ toString(): string
Define a Course base class with the following attributes:
number - course number
title - course title
Define a print_info() method in Course that displays the course number and title.
Also define a derived class OfferedCourse with the additional attributes:
instructor_name - instructor name
location - class location
class_time - class time
Chapter 1 Solutions
Microsoft Visual C#
Ch. 1 - Programming languages such as C#, Java, and Visual...Ch. 1 - Prob. 2RQCh. 1 - The grammar and spelling rules of a programming...Ch. 1 - Prob. 4RQCh. 1 - Programs in which you create and use objects that...Ch. 1 - Prob. 6RQCh. 1 - The technique of packaging an objects attributes...Ch. 1 - Of the following languages, which is least similar...Ch. 1 - Prob. 9RQCh. 1 - The C# method that produces a line of output on...
Ch. 1 - Prob. 11RQCh. 1 - Prob. 12RQCh. 1 - Prob. 13RQCh. 1 - Prob. 14RQCh. 1 - Prob. 15RQCh. 1 - Prob. 16RQCh. 1 - The text of a program you write is called...Ch. 1 - Prob. 18RQCh. 1 - Prob. 19RQCh. 1 - Prob. 20RQCh. 1 - Indicate whether each of the following C#...Ch. 1 - Name at least three attributes that might be...Ch. 1 - Prob. 3ECh. 1 - Prob. 4ECh. 1 - Prob. 5ECh. 1 - Prob. 6ECh. 1 - Prob. 7ECh. 1 - Write a program named BigLetter that displays a...Ch. 1 - From 1925 through 1963, Burma Shave advertising...Ch. 1 - Each of the following files in the Chapter.01...Ch. 1 - The case problems in this section introduce two...Ch. 1 - The case problems in this section introduce two...
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- The details of each work out must be stored in a class called WorkOut object shown in the class diagram. Use the class diagram to code the WorkOut object. WorkOut start: DateTime - end : DateTime description : string level : integer points: real numWorkOuts: integer + LOW: integer = 4 + MEDIUM : integer = 8 + Constructor (p: real, n:integer) + Constructor (s: string, e:string, d:string, 1:integer) + getPoints(): real + getNumWorkOuts (): integer - long getMinutes () + int getStars () + changeDescription () + toString(): string 1.1 Create a class called WorkOut. 1.2 Add fields to store the start, end, description and level using the types indicated in the class diagram. 1.3 Add static fields to store the points and the numWorkOuts using the types indicated in the class diagram. 1.4 Add constant static fields to set LOW to 4 and MEDIUM to 8. 1.5 Code a paramerised constructor to assign values to the fields points and numWorkOuts. 1.6 Code a second parameterised constructor to assign…arrow_forwardclass Widget: """A class representing a simple Widget === Instance Attributes (the attributes of this class and their types) === name: the name of this Widget (str) cost: the cost of this Widget (int); cost >= 0 === Sample Usage (to help you understand how this class would be used) === >>> my_widget = Widget('Puzzle', 15) >>> my_widget.name 'Puzzle' >>> my_widget.cost 15 >>> my_widget.is_cheap() False >>> your_widget = Widget("Rubik's Cube", 6) >>> your_widget.name "Rubik's Cube" >>> your_widget.cost 6 >>> your_widget.is_cheap() True """ # Add your methods here if __name__ == '__main__': import doctest # Uncomment the line below if you prefer to test your examples with doctest # doctest.testmod()arrow_forwardEvery attribute and method declared in a class has an access modifier such as private, public and protected. Differentiate each of them.arrow_forward
- For this system: Airline Reservation System For Customers Book Flights Buy Tickets Make Payment Print Boarding card Cancel booking For management staff Create new Flights Modify Flights Details Flights cancel Design the Class Diagram (that contains at least 10 classes, show appropriate relationships, multiplicities, attributes, and methods)arrow_forwardWhen designing a new class, the rules that dictate how the instance variables are used are called the O invariants specifications O attributes O abstractionsarrow_forwardQuestion: You are asked to create Employee class with at least 3 operational methods, then extend it to create at least two subclasses, in addition to a driver class. Make sure to use abstraction and overriding. Examples of the subclasses: Teacher and Admin Full time and Part time Manager and Assistant Examples of methods: Calculate bonus Calculate deduction Employee of the month Calculate GOSI amount Calculate retention rate Check the leave balance Feel free to add any method out of this list Please note the following: Briefly explain the idea of your system. Design a UML class Diagram to solve the problem. Implement your solution using java programming language. Integrate objects in a driver class. Make sure to present your system effectively and in a well-organized manner.arrow_forward
- Case-Based Critical Thinking Questions Case 13-5 Steve has created a custom object. He wants to use a template for all the properties and methods associated with the object's class To add a method to a prototype, Steve should apply the command O objName.prototype function method Oohnstance prototype method function objClass prototype method function ObName prototype method functionarrow_forwardFill in the blanks to indicate the type of relationship between the classes listed below (use IS_A, HAS_A or N/A) Student String Schedule Student UniversityMember BookStorePreferredCustomer Student BookStorePreferredCustomer CanGraduate UniversityMember Student IDarrow_forwardE1. Please implement the Abstraction-Occurrence design pattern according to the class diagram shown below. Demonstrate the classes by writing a program that uses TVSeries and Episode objects. TVSeries Episode seriesName * number producer title storySynopsisarrow_forward
- Library Information System Design and Testing Library Item Class Design and TestingDesign a class that holds the Library Item Information, with item name, author, publisher. Write appropriate accessor and mutator methods. Also, write a tester program(Console and GUI Program) that creates three instances/objects of the Library Items class. Extending Library Item Class Library and Book Classes: Extend the Library Item class in (1) with a Book class with data attributes for a book’s title, author, publisher and an additional attributes as number of pages, and a Boolean data attribute indicating whether there is both hard copy as well as eBook version of the book. Demonstrate Book Class in a Tester Program (Console and GUI Program) with an object of Book class.arrow_forwardAssignment: You have to make class diagram and implement code (Java Code) of any project or any module of any project. Your Class Diagram and Java Code must consist these steps: 1. Making Interface 2. Making Concrete Classes. 3. Making shareFactory to get data. 4. Main Class. Class Diagrams should not be created on MS Word, it must be built on any tool for class diagrams.arrow_forwardCreate a Class Diagram and write pseudocode define each method in the class module for one of the following: 1. Submarine 2. Volcano 3. Planet You must also write pseudocode to show how objects of your <class> can be created, including the methods of the class that can be called to perform their respective tasks.arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- Microsoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT
- Programming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Introduction to Classes and Objects - Part 1 (Data Structures & Algorithms #3); Author: CS Dojo;https://www.youtube.com/watch?v=8yjkWGRlUmY;License: Standard YouTube License, CC-BY