Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
6th Edition
ISBN: 9780134477367
Author: David J. Barnes, Michael Kolling
Publisher: PEARSON
bartleby

Concept explainers

Expert Solution & Answer
Book Icon
Chapter 4, Problem 44E

Explanation of Solution

Given: The class named MusicOrganizer.

To find: A way to play various tracks in random order. Also, whether the preference for playing the tracks is equal or favorite tracks are preferred. And, whether a “play count� field in the Track class can help with playing favorite tracks.

Solution:

The method PlayMultipleRandomTracks() can be created which will play multiple random tracks.

The object of class Random can be created inside the PlayMultipleRandomTracks () method.

The nextInt() method can be called on the Random class object to get the random number.

The method playTrack() can be called inside the PlayMultipleRandomTracks() method multiple time to play multiple tracks at random.

The method getNumberOfTracks() can be called inside the PlayMultipleRandomTracks () method as the parameter of nextInt() method to specify the range for generating the random number...

Blurred answer
Students have asked these similar questions
The game is played in the magic maze, as shown below. The squares are flaming lava pools. If you try to cross them you will die. The grid lines are passageways and are safe to travel in. You can start at any location on the grid but must travel in the passageways. You may travel as far as you want in any direction, but once you turn, you must repeat that distance and you may only make left turns.   You may not reverse direction inside the tight passageways. You must end up at the same spot you started at. If you successful, then you gain a magic coin, which automatically appears.  You can start over again and again in a different or same starting spot and earn new magic coins, but the routes you take must differ somehow for each magic coin.  That is, no magic coins for the exact same route as previously done.  If the route varies in any way (perhaps it is the same starting location and ending location as a previous route, but longer), it will earn a new magic coin.  Mad Madame Mim has…
Please read requirement carefully. DO NOT COPY AND PASTE FROM OTHER SOLUTION AVAILABLE ONLINE There are two players adding words to a growing word fragment. Each player will take turns attempting to add letters to a growing word fragment. The letter you select should attempt to force your opponent to spell a word or create a word fragment that has no possibility of creating a word. Unlike the prior ghost competition, when it is your turn you are allowed to add a letter to either the front or back of the word fragment.Winning Criteria:If your opponent spells a word that is at least 6 characters longif your opponent creates a word fragment that has no possibility of creating a wordif your opponent takes longer than 60 seconds to select a word.Tip: If you are the first player you can only spell words that are odd length thus you can only lose when you spell words that are odd but you can win when your opponent spells words that are even length. Accordingly, if you are the first player you…
The goal of Snake is to create a snake as long as possible. This is achieved by guiding the snake to an apple on the game board. The snake cannot stop moving, and dies whenever it hits something (excluding apples). Because the snake is growing longer and longer as the game progresses, it gets increasingly difficult to avoid collisions with the snake itself. The player can change the direction of the head of the snake by using the arrow keys. At step in the game, there is always an apple somewhere on the board. If the snake eats an apple, the snake becomes one cell longer. A new apple is placed on a random location, excluding all places covered by the snake. When the snake reaches a side of the game board, it re-emerges at the opposite end.

Chapter 4 Solutions

Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)

Ch. 4 - Write a method call to add the object held in the...Ch. 4 - Write a method call to remove the third object...Ch. 4 - Suppose that an object is stored at index 6 in a...Ch. 4 - Add a method called checklndex to the...Ch. 4 - Write an alternative version of checkIndex called...Ch. 4 - Rewrite both the 1istFi1e and removeFi1e methods...Ch. 4 - Prob. 17ECh. 4 - Prob. 18ECh. 4 - We know that the first file name is stored at...Ch. 4 - Prob. 20ECh. 4 - Create a MusicOrganizer and store a few file names...Ch. 4 - Create an ArrayList<String> in the Code Pad by...Ch. 4 - If you wish, you could use the debugger to help...Ch. 4 - Challenge exercise The for-each loop does not use...Ch. 4 - Prob. 25ECh. 4 - Prob. 26ECh. 4 - Prob. 27ECh. 4 - Write out the header of a for-each loop to process...Ch. 4 - Suppose we express the first version of the key...Ch. 4 - Write a while loop (for example, in a method...Ch. 4 - Write a while loop to add up the values 1 to 10...Ch. 4 - Write a method called sum with a while loop that...Ch. 4 - Challenge exercise Write a method isPrime (int n)...Ch. 4 - In the findFirst method, the loop's condition...Ch. 4 - Prob. 35ECh. 4 - Have the MusicOrganizer increment the play count...Ch. 4 - Prob. 37ECh. 4 - Prob. 38ECh. 4 - Prob. 39ECh. 4 - Prob. 40ECh. 4 - Complete the numberOfMembers method to return the...Ch. 4 - Prob. 42ECh. 4 - Prob. 43ECh. 4 - Prob. 44ECh. 4 - Challenge exercise Write a method to play every...Ch. 4 - Prob. 46ECh. 4 - Prob. 47ECh. 4 - Add a close method to the Auction class. This...Ch. 4 - Add a getUnsold method to the Auction class with...Ch. 4 - Suppose the Auction class includes a method that...Ch. 4 - Rewrite getLot so that it does not rely on a lot...Ch. 4 - Prob. 52ECh. 4 - Prob. 53ECh. 4 - Prob. 54ECh. 4 - Prob. 55ECh. 4 - Open the products project and complete the...Ch. 4 - Implement the findProduct method. This should look...Ch. 4 - Implement the numberInStock method. This should...Ch. 4 - Prob. 59ECh. 4 - Challenge exercise Implement a method in...Ch. 4 - Java provides another type of loop: the do-while...Ch. 4 - Prob. 85ECh. 4 - Prob. 86ECh. 4 - Find out about Java's switch-case statement. What...
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Database System Concepts
Computer Science
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:McGraw-Hill Education
Text book image
Starting Out with Python (4th Edition)
Computer Science
ISBN:9780134444321
Author:Tony Gaddis
Publisher:PEARSON
Text book image
Digital Fundamentals (11th Edition)
Computer Science
ISBN:9780132737968
Author:Thomas L. Floyd
Publisher:PEARSON
Text book image
C How to Program (8th Edition)
Computer Science
ISBN:9780133976892
Author:Paul J. Deitel, Harvey Deitel
Publisher:PEARSON
Text book image
Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781337627900
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning
Text book image
Programmable Logic Controllers
Computer Science
ISBN:9780073373843
Author:Frank D. Petruzella
Publisher:McGraw-Hill Education