In Brad Bushman’s and Rowell Huesmann’s Article Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults from the Archives of Pediatric and Adolescent Medicine journal, they believe the violent media in video games, tv shows, music, and movies, are affecting behavior in children and adults. Bushman and Huesmann believe that all the violence that has made a more popular appearance in today’s culture is causing for adults and children to be more prone to aggression. They hypothesized that the long-term effects would be greater in children and the short-term effects would be greater in adults, and discovered their hypotheses to be correct. Other articles, such as Beth Stein’s If Violent Video Games are Harmless Fun,
Violent video games, movies and television shows have become the subject of large debates that may have lasted since the beginning of media. Everyone knows that people have the ability and desire to imitate what they experience in the media, and given the perceived increase in violence among children in the U.S., the media is seen as a major possible explanation. In the following, we will examine the evidence pertaining to whether the media is becoming more violent over time, how much violence is in the media, and what kind of psychological connection or causal influence there may be between children’s violent behavior and their favorite types of media. It will be argued that the type of media as well as other cultural and environmental factors, are the key variables in determining whether violent behavior was caused by media, focusing specifically on the influence of video games considering they permit children the most realistic and interactive experiences of violence compared to all media.
The main argument of this article is that video games have a direct link to short term and long term aggression. The author presents this argument by providing studies from peer reviewed articles that all conclude that video games do cause an increase of aggression. The main point of this article is to answer the question, “Do violent video games lead to aggression.” The article is about the effects of violent video games leading to aggression. The author uses recent examples, like the Sandy Hook and Washington Navy Yard shooting. In both of these examples, the author cites that both shooters had a history with playing violent video games. The author uses a study which selected individuals to play violent video games for a certain period of time. The study would then compare the results to a group who played non-violent video games. The study concluded that violent video games cause a direct link in aggression due to humans reenacting the actions the characters within the video games perform.
On average an American is exposed to approximately 200,000 violent acts before the age of eighteen. However, these exposures do not influence an individual to exhibit violence. Concerns regarding whether television and video game violence has a negative effect on society by promoting violence, dates back to the 1950’s and is still prevalent today. Studies and research conducted on the issue are unable to prove that the two variables have any correlation to each other. In fact, statistics demonstrate how the amount of violent crimes has decreased significantly throughout time despite growing video game popularity. Lastly, in society people look for anything to transfer the blame, especially in regards to a situation that may threaten an individual’s society. As a matter of fact, by reviewing the extensive research the conclusion was drawn stating exposure has no effect on violence. Therefore, television and video game violence does not have a negative effect on society.
Savage and Yancey had noticed that while there had been numerous studies on whether video games increase aggression to their peers, no one had tested whether or not they affected criminal tendencies in teens and young adults. After exposing them to a violent television show, the kids were made to take a test to see if violent tendencies were displayed later. Once it was all said and done the results pointed to there not being any correlation with criminality and violent media consummation. (Savage, Yancey 16-17)
The concept that the media and violent video games have an effect on aggression and violent behaviour in youth is one that I have heard speculations about in other classes and ultimately agree with. In the article by David Grossman, titled Trained To Kill, he presents the idea that while it is against human nature to kill one’s own kind violence in the media has led to an increase in criminal acts committed by youths (Grossman, 2000). Overall, I agree with his argument because the common theme of violence in media leads to desensitization, and creates a conditioned response to violent situations. However, since the 1980’s we have seen a decrease in homicides in Canada, which contradicts Grossman’s theory.
This could be opening the doors to a plethora of other cases and assumptions that can lead to our youth potentially becoming killers. Research was conducted on the exposure of television violence and its effects on kids, organizations like the American Psychological Association, the American Medical Association and the Academy of Pediatrics have concluded that there is a cause and effect relationship amongst those exposed. However, such studies does not demonstrate that media violence causes aggressive behavior, only that the two phenomena exist together (207). This finding was used to make the assumption that it would likely be the case with video games.
Most experts contend that violent television shows, video games, and toys promote aggression and destructive behavior. Rhodes (2000) states, “The American Medical Association, American Psychological Association, the American Academy of Pediatrics, and the National Institutes of Mental Health say that there is a link between entertainment and violence. In fact, no direct, causal link between exposure to mock violence in the media and subsequent violent behavior has ever been demonstrated…” (p. 555). While violence in entertainment is pervasive and a real concern; it needs to be understood and addressed rather than blamed as the cause. After all, it is possible seek solutions to minimize violence when you understand the nature of
In today’s society there has been an ongoing debate regarding the effects of violent video games and the development of today’s youth. Many people believe that the violence in video games promotes aggression. According to Doctor Brad Bushman’s article, "Do Violent Video Games Increase Aggression?" he claims that violent video games leads to aggression because it is interactive process that teaches and rewards violent behavior. Yet others believe that this not the case. Gregg Toppo of the Scientific American, writes in his article, “Do Video Games Inspire Violent Behavior?” that video games are not a significant issue because teenagers know how differentiate between reality and fantasy. Because of the controversy surrounding this topic, I decided to research the question, “Does exposure to violent video games cause aggressive behavior among teenagers between the ages of 13 and 18?” Initially before performing any extensive research on this subject, I hypothesized that violent video games do cause aggressive behavior. I then proceeded to study different scholarly works that both supported and opposed my hypothesis. What I learned from those works eventually gave me a more complete understanding of the topic and allowed me to take a more educated stance.
The inquiry whether violent entertainment affects a child's brutal behavior is an argument that has been disputed upon for several years. Most researches performed have concluded that violence in the media does not relate to the acts of a child, unless the child has been exposed to various types of environments. Other research is clearly lacking a direct causal relationship between violent video games and youth violence (MassGeneral,2012). Children's acts of violence are determined by what or with whom they are associated with.
In this article by Roanna Cooper states that between the age group of 9-24 years of age, are making the choice to be violent in real life and trying to be more “popular”. Many researchers also researched on this particular topic and what they got out of these articles that if violent video game exposure resulted in increase in aggressive behavior over time. Results indicated that children who played more violent video games early in a school year changed to see the world in a more aggressive way and also changed to become more verbally and physically aggressive later in the school year. Changes in attitude were noticed by both peers and teachers. Dr. Olson points out that violent video games may be related to bullying, which researchers have found to be a risk factor for more serious violent behavior. Researches, for example, have found that living in a violent neighborhood and experiencing violence as a victim or witness is associated with an increased risk for violent behavior among youth.
That’s hardly a controversy," Bushman said. “With the general consensus about the harmful effects of media violence, it may seem surprising that some people still question the effects of violent media on aggression. One important reason is that people don’t distinguish between aggression and violence. These two things are not the same; aggression is a lot less worrisome and harmful than violent behavior because it does not indicate inflicting pain on another person. But will violent shooting games and the like be the reason your son punched his brother in the arm when he made fun of him at dinner tonight? According to Senior Pediatric Psychopharmacologist Dr. Raul R. Silva, childhood aggression is a symptom of many different underlying problems and is packaged and presented differently in each kid, seen much more frequently in boys who typically have more energy to dispose. Violent video games seldom lead to violent behavior, and the distinction between aggressive and violent behavior should be a focal point for parents of where to toe the
Over the years we have changed our sources of entertainment from radios to television. These sources of entertainment had allowed streaming live news whether it be the first man to land on the moon or to the discovery of something new. It had even allowed us to show reported violent acts or graphic scenes around the world. Today our main source of entertainment, especially for younger generations, are video games. These video games allowed simulations of violent scenarios to be shown on screen for the player to interact with. It has been debated that the violence that appears on these screens can greatly influence their minds into aggressive behavior. The idea of video games being the main factor in aggression is simply false and people need
“Experts agree that no single factor can cause a nonviolent person to act aggressively, some studies suggest that heavy exposure to violent media can be a risk factor for violent behavior. Children who are exposed to multiple risk factors, including substance abuse, aggression, and conflict at home and also consume violent media are more likely to behave aggressively.” (Commonsensemedia.org 1) I am accepting the fact that this method is valid, though we are striving to answer if violent video games absolutely create violent citizens and according to researchers and investigations in the recent year's data has gone exclusively from one faction to the other.
As evidence has shown, children view many violent scenes while watching television, movies, or playing video games, but the question still remains: What psychological effect does violence in the media have on children? Research over the past 10 years has consistently shown that there is a cause-and-effect relationship between media violence and real-life aggression (Strasburger 129). Violence in the media can lead to aggressive behavior by children and teenagers who watch the various programs. Of course, not all children who watch television, or movies, or play video games develop aggressive behavior. However, there is a strong correlation between media violence and aggressive behavior. A study, published in the Journal of the American Academy of Child Adolescent Psychiatry, examined how children's television viewing practices are related to aggressive behaviors. The results revealed that children who reported watching greater amounts of television per day had higher levels of violent behavior than children who reported lesser amounts of television viewing (Singer 1041). Witnessing violence is an important determining factor in violent behavior. The media serves as a means for children to witness violence. According to Bandura's Social Learning Theory, children imitate behavior that they see on television, especially if the person performing the behavior is attractive or if the
You are what you watch! An examination of violence in the media reveals that media violence does create a more aggressive culture. Even though violent crime has decreased, violence in the media had doubled or even tripled. This violent activities viewed by children and adults in video games increase areas of the brain that control emotional arousal and decrease parts of the brain that deal with self control and empathy. Studies show that children become more