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Redefine the implementation of the class Month described in
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- Use this exercise to test your code that you wrote in the previous exercise. Problem Class In this exercise, you are going to create the Problem class. The Problem class is used to help simulate a math fact, for example: 2 + 5 = Your class needs to contain two constructors, one that takes String, int, int that represents the operator sign(+, -, *, or /), the minimum, and maximum values for the number range, and a second constructor that takes only a String that represents the operator sign. For the second constructor, the minimum should default to zero and the maximum to ten. Your Problem object should generate 2 random integers between the minimum and maximum values (inclusively). Each Problem object should only have one set of numbers that do not change. While you may include additional helper methods, two methods need to be available to the user. The first is the answer method that should return a double that represents the answer to the problem. The second is the toString that…arrow_forwardWrite a C++ class and choose any name for it. The class should have two privatemembers and two public members. Write a constructor to initialize these membersto zero. Write another constructor to initialize these members to non-zero values.Write a method to return the average of the class members. Write a C++ programand initialize the members of the class with [2,5,8,3] respectively and call its methodto calculate the average.arrow_forwardInstructor note: This lab is part of the assignment for this chapter. This lab uses two Java files, LabProgram.java and SimpleCar.java. The SimpleCar class has been developed and provided to you already. You don't need to change anything in that class. Your job is to use the SimpleCar class to complete the specified tasks in the main() method of LabProgram.java Given two integers that represent the miles to drive forward and the miles to drive in reverse as user inputs, create a SimpleCar object that performs the following operations: Drives input number of miles forward Drives input number of miles in reverse Honks the horn Reports car status The SimpleCar class is found in the file SimpleCar.java. Ex: If the input is: 100 4 the output is: beep beep Car has driven: 96 milesarrow_forward
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- We're going to explore the law of large numbers here with a dice rolling program. Seed the random number generator with the current time and then roll three 6-sided dice (often described as 3d6) a total of 1,000,000 times and keep track of the number of times each sum 3 - 18 occurs. Be sure to separate all functions and methods (if you chose to use a class or structure) into both the prototype and an implementation below the main. 1. Build a regular c-type function that returns a random number between 3 - 18. This will simulate a single roll of three dice. Use the prototype: int rollDice(void);2. In the main, roll the dice 1,000,000 times and tally up the results in an array. I DO NOT want each individual roll printed to screen. Let the index represent the number rolled and the value will represent the number of times that number has been rolled. For example, a[3] = 5357 a[4] = 14750...a[18] = 4981 This array set-up will mean that the result 3 occurred 5,357 times and the…arrow_forwardYou must implement the pieces of the below classes on the following pages. You only should implement the functions that are underlined and followed by a "TODO: implement" comment. An example main function is provided to help you test your solution. You may assume the other functions have been implemented correctly, and you may use them. class Point { public: Point(); Point(double, double); double getX() const; double getY() const; void setX(double); void setY(double); void move(double, double); private: double xCoord; double yCoord; public: // output format: (x,y) void display() const; }; class Rectangle { public: Rectangle(); Rectangle(const Point &ll, double w, double h); Rectangle(const Point &ll, const Point &ur); // TODO: implement // Output format - LL:(x,y) W:width H:height void…arrow_forwardYou must implement the pieces of the below classes on the following pages. You only should implement the functions that are underlined and followed by a "TODO: implement" comment. An example main function is provided to help you test your solution. You may assume the other functions have been implemented correctly, and you may use them. class Point { public: Point(); Point(double, double); double getX() const; double getY() const; void setX(double); void setY(double); void move(double, double); private: double xCoord; double yCoord; public: // output format: (x,y) void display() const; }; class Rectangle { public: Rectangle(); Rectangle(const Point &ll, double w, double h); Rectangle(const Point &ll, const Point &ur); // TODO: implement // Output format - LL:(x,y) W:width H:height…arrow_forward
- First, you need to design, code in Java, test and document a base class, Student. The Student class will have the following information: A. Title of the student (eg Mr, Miss, Ms, Mrs etc)B. A first name (given name)C. A last name (family name/surname)D. Student number (ID) – an integer number (of type long)E. A date of birth (in day/month/year format – three ints) - (Do NOT use the Date class from JAVA)The student class will have at least the following constructors and methods:(i) two constructors - one without any parameters (the default constructor), and one with parameters to give initial values to all the instance variables.(ii) a reasonable number of set and get methods.(iii) methods to compute the final overall mark and the final grade (which will be overridden in the respective child classes). These two methods will be void methods that set the appropriate instance variables. Remember one method can call another method. If you prefer, you can define a single method that sets…arrow_forwardWrite a program to play an automated dice game that uses two dice (GVDie class provided). The player rolls both dice and either wins one credit, loses one credit, or sets a goal for future rolls. Current round ends when player wins or loses a credit. Game ends when credits are zero.Note: this program is designed for incremental development. Complete each step and submit for grading before starting the next step. Only a portion of tests pass after each step but confirm progress.Step 0. Read starter template and do not change the provided code. Two GVDie objects are created. A random seed is read from input and passed to a die. This supports automated testing and creates predictable results that would otherwise be random. Starting credits is read from input. Step 1 Roll both dice. Player wins one credit by rolling 7 or 11. Player losses one credit by rolling 2, 3, or 12. Otherwise, credits do not change and the player's goal is set to the dice total. The player's goal must be repeated in…arrow_forwardThis is the question - In Chapter 4, you created a class named Game that included two Team objects that held data about teams participating in a game. Modify the Game class to set the game time to the message Game cancelled! if the two teams in a game do not have the same value for the sport. (In other words, a girls’ basketball team should not have a game scheduled with a boys’ tennis team.) Write a program to demonstrate a valid and an invalid game. This is the code it starts me with. I honestly have no clue where to start to change this - public class Game { private Team team1; private Team team2; private String time; public Game(Team t1, Team t2, String time) { // your code here } public Team getTeam1() { // your code here } public Team getTeam2() { // your code here } public String getTime() { // your code here } } public class Team { private String name; private String sport; private…arrow_forward
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