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- == include using namespace std; # int main () { int a = 14; do { if( a 15) { a = a + 1; } cout << a <<" "; a = a + 1; } while( a < 16 ); } الجواب: إجابةLOVELY PROFESSIONAL UNIVERSITY Academic Task No. 1 School : of Computer Science and Engineering Name of the faculty member_Ms. Gauri Mathur_ Course Code: CSE202 Faculty of: Technology and Sciences Course Title: Object Oriented Programming Program: Max. Marks: 30 Term: Is Rubric Applicable: No Date of Allotment: 26/02/2021 Date of Submission: 09/03/2021 Important Guidelines: 1. All questions in this Academic Task are compulsory. 2. It is mandatory to attempt all questions of the assignment in your own handwriting on A4 size sheets/pages with a blue colour ink pen. Any other mode of attempt (typed or printed codes or table) except hand written/drawn will not be accepted/considered as valid submission(s) under any circumstances. 3. Every attempted sheet/page should carry clear details of student such as Name, Registration number, Roll number, Question number and Page number. The page numbers should be written clearly on the bottom of every attempted sheet in a prescribed format as: for…#include<bits/stdc++.h>using namespace std; // Class representing music dataclass Song {public:string musicName, musicDescription;};// Function to take input for music descriptionSong addDescription(){Song s1;cout<<"Enter the Music name : ";cin>>s1.musicName;cout<<"Enter the Music description : ";cin>>s1.musicDescription;return s1;} // Function to write music object details into a txt filevoid storeInfoToDatabase(Song s){ofstream fileObject;// Opening the file in append modefileObject.open("Database.txt", ios::app);fileObject << s.musicName;fileObject << " ";fileObject << s.musicDescription;fileObject << "\n";} // Driver Functionint main(){Song s = addDescription();storeInfoToDatabase(s);cout<<"Data written into file succesfully...";return 0;}
- Q No 3. #include <string> using namespace std; class Account { public: Account(string accountName, int initialBalance) { name=accountName; if (initialBalance > 0) { balance = initialBalance; } } void deposit(int depositAmount) { if (depositAmount > 0) { balance = balance + depositAmount; } } int getBalance() const { return balance; } void setName(string accountName) { name = accountName; } string getName() const { return name; } private: string name; int balance; }; Rewrite the following code in correct form. a) Assume the following prototype of destructor is declared in class Time: void ~Time(int); b) Assume the following prototype of constructor is declared in class Employee: int Employee(string, string);…I have my code main.cc #include#include#include#include#include#include using namespace std; struct Point { double xCoor = 0; double yCoor = 0; bool isSolid;}; /* === Operation 1 - Print the map data === */class Rectangle { Point corner1, corner2; bool isSolid; public: Rectangle() { Point p1, p2; corner1 = p1; corner2 = p2; isSolid = false; } Rectangle(bool isSolid, Point p1, Point p2) { corner1 = p1; corner2 = p2; this->isSolid = isSolid; } void PrintData() { std::cout << "Corner1: (" << corner1.xCoor << ", " << corner1.yCoor << ")\n" "Corner2: (" << corner2.xCoor << ", " << corner2.yCoor << ")\n";if(corner1.isSolid and corner2.isSolid){cout<< "This rectangle is solid \n";}else{cout<< "This rectangle is not solid \n"; void ReadReactangles(string fileName) { int const MIN_ARGS = 5,IS_SOLID = 0, COOR1 = 1,…#include <stdio.h>#include<stdlib.h>struct Distance{int feet;float inch;} dist1, dist2, sum;int main(){struct Distance* distance1 = NULL; struct Distance* distance2 = NULL; struct Distance* distance3 = NULL; distance1 = (struct Distance*)malloc(sizeof(struct Distance*));distance2 = (struct Distance*)malloc(sizeof(struct Distance*));distance3 = (struct Distance*)malloc(sizeof(struct Distance*));printf("input feet for distance no.1:");scanf("%d", &distance1->feet); printf("input inch for distance no.1:");scanf("%f", &distance1->inch); printf("input feet for distance no.2:");scanf("%d", &distance2->feet); printf("input inch for distance no.2:");scanf("%f", &distance2->inch); printf("input feet for distance no.3:");scanf("%d", &distance3->feet); printf("input inch for distance no.3:");scanf("%f", &distance3->inch); printf("1st distance\n");printf("Enter feet: ");scanf("%d", &dist1.feet); printf("Enter inch: ");scanf("%f",…
- Fraction.h: #ifndef _FRACTION_H#define _FRACTION_H#include <iostream>using namespace std;class Fraction{int num;int den;public:Fraction();Fraction(int n);Fraction(int n, int d);void reduce();int GetNum()const;int GetDen()const;void SetNum(int n);void SetDen(int d);Fraction operator+(const Fraction&)const;Fraction operator-(const Fraction&)const;Fraction operator*(const Fraction&)const;Fraction operator/(const Fraction&)const;Fraction operator++();Fraction operator++(int);friend Fraction operator--(Fraction&);friend Fraction operator--(Fraction&, int);friend ostream& operator<<(ostream&, const Fraction&);friend istream& operator>>(istream&, Fraction&);friend bool isExact(const Fraction&, const Fraction&); //checks exact valuesfriend bool operator == (const Fraction&, const Fraction&);//checks equivalencyfriend bool operator < (const Fraction&, const Fraction&);friend bool operator > (const…Declare three structs: Struct TravelInfo{ String name; Double weight; Double newWeight; Int planetChoice; Int speed; }; Struct TravelTimeCalc{ Int totalTravelTime; Int years; Int days; Int hours; }; Struct Planet{ String planetNames; Double distanceFromSun; Double gravity; }; Planets, distance from sun(millions of miles), surface gravity as a percent of earth’s gravity: Mercury 36 0.27 Venus 67 0.86 Earth 93 1.00 Mars 141 0.37 Jupiter 483 2.64 Saturn 886 1.17 Uranus 1782 0.92 Neptune 2793 1.44 Pass the arrays to the FillPlanetInfo function that will load the data into the three arrays. Start a do while loop in main Pass the function AskSpaceTravellerInfo a reference to the TravelerInfo struct variable and the array of planet names. Get the user’s name, Earth weight, the speed they want to travel and the planet they wish to visit. Provide a menu with the planet names and a way for the user to select the chosen destination. Pass the data you obtained…#include<stdio.h> #include<stdarg.h> void fun1(int num, ...); void fun2(int num, ...); int main() { fun1(1, "Apple", "Boys", "Cats", "Dogs"); fun2(2, 12, 13, 14); return 0; } void fun1(int num, ...) { char *str; va_list ptr; va_start(ptr, num); str = va_arg(ptr, char *); printf("%s ", str); } void fun2(int num, ...) { va_list ptr; va_start(ptr, num); num = va_arg(ptr, int); printf("%d", num); }.
- snack.h #include <string>#include <iostream>#include <vector>class Snack{public:Snack(std::string, float, bool);int set_price(float);void set_expired(bool);void set_name(std::string);std::string name() const{return name_;}float price() const{return price_;}bool expired() const{return expr_;}int how_many_for_ten();private:std::string name_;float price_;bool expr_;};void SortByPrice(std::vector<Snack>&,bool); main.cpp #include <iostream>using namespace std; #include "snack.h" int main(){ Snack snicker=Snack("Snickers",2.0,false); std::cout<<snicker.name()<<" "<<snicker.price()<<" "<<snicker.expired()<<std::endl; Snack twix=Snack("Twix",3.0,false); std::cout<<twix.name()<<" "<<twix.price()<<" "<<twix.expired()<<std::endl; Snack mars=Snack("Mars",1.5,false); std::cout<<mars.name()<<" "<<mars.price()<<" "<<mars.expired()<<std::endl;…#include <string>#include <iostream>#include <vector>class Snack{public:Snack(std::string, float, bool);int set_price(float);void set_expired(bool);void set_name(std::string);std::string name() const{return name_;}float price() const{return price_;}bool expired() const{return expr_;}int how_many_for_ten();private:std::string name_;float price_;bool expr_;};void SortByPrice(std::vector<Snack>&,bool); Task: Implement a function working with Snack objects that are stored using a vector. It has the following signature: void SortByPrice(std::vector<Snack>& list_ref, bool asc). This function should sort the vector list_ref based on the price_ of the Snacks. The sorting should be done in the following order: Ascending if asc is true Descending if asc is false. In both cases if variables have the same value for price_, the sorting should be done based on the name_ in ascending order.#include <string>#include <iostream>#include <vector>class Snack{public:Snack(std::string, float, bool);int set_price(float);void set_expired(bool);void set_name(std::string);std::string name() const{return name_;}float price() const{return price_;}bool expired() const{return expr_;}int how_many_for_ten();private:std::string name_;float price_;bool expr_;};void SortByPrice(std::vector<Snack>&,bool); Task: Define the public function int Snack::set_price(float price) : If the value passed by price is smaller than 0 the function should return -2. If the value of price is greater or equal to 0, proceed as follows: If the value passed by price is smaller than the current value of price_, the function should assign price to price_ and return -1. If the value passed by price is larger than the current value of price_, the function should assign price to price_ and return 1. If price is equal to price_, the function should assign price to price_ and return…